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C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game


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#1 Loover

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Posted 09 January 2009 - 12:29 PM

I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.

"We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because their entity objects are great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from lostgarden.com prototyping challenges and Aquaria game."

C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game


FEEDBACK! Please, I'm not English speaker, if you see any mistakes (I'm sure I have a lot) could you report them here? Thank you very much!

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Indie Rover The monkeys are reading
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#2 Kenneth Gorking

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Posted 09 January 2009 - 02:42 PM

Looks good, this could come in handy for a lot of people
"Stupid bug! You go squish now!!" - Homer Simpson

#3 Loover

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Posted 09 January 2009 - 04:35 PM

Kenneth Gorking said:

Looks good, this could come in handy for a lot of people

That's what I hope!
Indie Rover The monkeys are reading
Pixel Art Games Funny games for your pc





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