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Still can't quite find appropriate 3D engine


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#1 locksleyu

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Posted 07 January 2009 - 02:21 PM

I've been developing 2D games for several years now, and finally decided on making the transition to 3D game development. I have tried a bit of raw Direct3D, and Ogre, but in all cases there is too much overhead for 3D stuff. I am looking for the following features:

- Ability to load textured models exported from Blender (I don't mind having to use a conversion utility)
- Specular shading supported out of the box
- Default shadows work fine without having to worry about shader coding
- Mouse picking of objects works without requiring extra coding
- Doing simple collisions, like the camera with an arbitrary mesh, does not require an extra library. (Or if it does, it should be easy)
- Preferably C++, but not required if library is great otherwise.
- If good enough, I would consider spending up to ~$200 on the engine.

Its not that I am incapable of doing these things in an existing game engine (i.e. Ogre), its just that I want to spend most of my time on making the game AI itself, rather than on low-level tasks.

I am aware of the 3D Engine database on this site, but I haven't found anything quite right so far.

Thanks!

#2 alphadog

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Posted 07 January 2009 - 03:14 PM

Have you looked at C4? It's a bit more than $200, but well-spent.

http://www.terathon.com/

#3 locksleyu

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Posted 07 January 2009 - 06:52 PM

Thanks for the suggestion to use C4, but it looks like that engine requires a heavy graphics card, and I don't want to limit my user base like that.

Anything else?

#4 alphadog

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Posted 07 January 2009 - 09:26 PM

locksleyu said:

Thanks for the suggestion to use C4, but it looks like that engine requires a heavy graphics card, and I don't want to limit my user base like that.

Relatively-speaking, Radeon X1300/GeForce 6600 or greater is not a "heavy" graphics card these days for 3D.

But, this makes remember to ask what kind of 3D games will you make and who's your intended audience?





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