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indexing through my mesh's animation


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#1 Matt Latham

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Posted 27 March 2003 - 10:20 PM

I am doing fine with getting the mesh to load and even animating it. The problem is when I don't want it to animate. On a mesh with 100 time frames, I have to at lease run through 60 frames before I can put it at a single frame and leave it. If I don't, it will crash the program. This is not a serious problem, but I would like to know why it is doing that and if there is anything I can do to fix this prob.

:D

#2 Dia

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Posted 28 March 2003 - 01:33 AM

It would be easier to find the problem if you post some code or at least show the approach you are using. Its hard to judge based on the issue.

#3 Matt Latham

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Posted 30 March 2003 - 06:10 PM

I hate putting something on a forum and then figure it out on my own-- It wastes the reader's time. Maybe I should try harder before I post something. Thanks anyway.....

#4 donBerto

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Posted 30 March 2003 - 06:36 PM

I disagree - because of your posts, ourselves and future members can look up similar pitfalls we may encounter with the same problem.

so, thank you for bringing it up!

:yes:
Imagine.

#5 baldurk

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Posted 30 March 2003 - 06:37 PM

don't worry about it, it's not a problem :)
baldurk
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.





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