I am doing fine with getting the mesh to load and even animating it. The problem is when I don't want it to animate. On a mesh with 100 time frames, I have to at lease run through 60 frames before I can put it at a single frame and leave it. If I don't, it will crash the program. This is not a serious problem, but I would like to know why it is doing that and if there is anything I can do to fix this prob.
:D
indexing through my mesh's animation
Started by Matt Latham, Mar 27 2003 10:20 PM
4 replies to this topic
#1
Posted 27 March 2003 - 10:20 PM
#2
Posted 28 March 2003 - 01:33 AM
It would be easier to find the problem if you post some code or at least show the approach you are using. Its hard to judge based on the issue.
#3
Posted 30 March 2003 - 06:10 PM
I hate putting something on a forum and then figure it out on my own-- It wastes the reader's time. Maybe I should try harder before I post something. Thanks anyway.....
#4
Posted 30 March 2003 - 06:36 PM
I disagree - because of your posts, ourselves and future members can look up similar pitfalls we may encounter with the same problem.
so, thank you for bringing it up!
:yes:
so, thank you for bringing it up!
:yes:
Imagine.
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