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Getting SDL


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#1 3DModelerMan

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Posted 02 January 2009 - 04:22 PM

Could you point me in the right direction towards gutting SDL to use as only an input library?.
Thanks
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!

#2 alphadog

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Posted 02 January 2009 - 07:00 PM

www.sdl.com? :)

Why?

#3 alphadog

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Posted 02 January 2009 - 07:07 PM

Just thought of it. There is an "input only" library:
http://home.gna.org/openinput/

I would think it may be a fair amount of work to trim SDL down to just input handling...

#4 3DModelerMan

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Posted 02 January 2009 - 10:36 PM

Open input does'nt do windows joysticks from what I can tell though.
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!

#5 alphadog

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Posted 03 January 2009 - 01:14 AM

You may want to look at their 0.2.4 branch. I believe it does Windows joysticks, but I may be wrong. Worst case is you are back to gutting SDL...

#6 ldrrn

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Posted 03 January 2009 - 02:56 AM

OIS? http://sourceforge.net/projects/wgois/

#7 3DModelerMan

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Posted 03 January 2009 - 04:13 AM

OIS does'nt seem to work very well for me, I can't seem to get it to work. I gave up on it already.
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!

#8 Sol_HSA

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Posted 03 January 2009 - 07:57 AM

May I give a suggestion.. how about.. directx?
http://iki.fi/sol - my schtuphh

#9 3DModelerMan

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Posted 03 January 2009 - 03:31 PM

Well I would use direct input if it was'nt a Windows and Linux game.
I'll try out open input and see if it will work at all.
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!

#10 Kenneth Gorking

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Posted 03 January 2009 - 08:47 PM

You could use DirectInput on window, and 'whatever' on linux
"Stupid bug! You go squish now!!" - Homer Simpson





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