specular exponent in pixel shaders
#1
Posted 04 September 2004 - 04:27 PM
#2
Posted 04 September 2004 - 06:31 PM
#3
Posted 06 September 2004 - 04:41 PM
#4
Posted 07 September 2004 - 09:08 AM
#5
Posted 12 September 2004 - 03:59 PM
#6
Posted 12 September 2004 - 06:43 PM
there should not be any issues with ps2.0 at all..
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#7
Posted 12 September 2004 - 08:25 PM
#8
Posted 12 September 2004 - 08:45 PM
i'm only talking about solutions that give a real solution, not some approx.. else yes, 1.1 can fix the precision issue like 1.4 can..
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#9
Posted 13 September 2004 - 02:44 AM
#10
Posted 13 September 2004 - 04:35 AM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#11
Posted 13 September 2004 - 09:22 PM
davepermen said:
#12
Posted 14 September 2004 - 06:34 AM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#13
Posted 14 September 2004 - 12:42 PM
#14
Posted 14 September 2004 - 12:45 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#15
Posted 14 September 2004 - 08:49 PM
#16
Posted 15 September 2004 - 04:32 AM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#17
Posted 15 September 2004 - 05:17 PM
#18
Posted 15 September 2004 - 05:43 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#19
Posted 15 September 2004 - 06:17 PM
#20
Posted 15 September 2004 - 06:25 PM
reflection is a dot, a mul, a sub.. halfangle requires two normalized vecs to get added, renormalized, then dotted, and then the angle-cosine doubled with some trigonometric identity.. takes longer. at least, on paper.
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
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