Im new to dx10, setting a render target is easy in dx9, you just use device->SetRenderTarget, but in dx10 im not quite sure I understand from the docs how to go about it, because the setrendertarget comes out of ID3D10EffectRenderTargetViewVariable, how the hell does this work?!?
Does this mean it has to be a variable in the shader to set the render target?
Setting the render target in dx10
Started by rouncer, Dec 30 2008 12:13 PM
2 replies to this topic
#1
Posted 30 December 2008 - 12:13 PM
#2
Posted 31 December 2008 - 11:27 AM
No. The correct function to use in DX10 for setting the render target(s) to use is ID3D10Device :: OMSetRenderTargets.
#3
Posted 31 December 2008 - 01:54 PM
Oh geezus, thanks alot i was stuck on that. ill get back to what im coding.
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