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WinApp and 3d Graphic


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#1 asvsfs

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Posted 26 December 2008 - 11:19 AM

Me and my friend are working on a industrial project, he wants me to do the graphical parts. They need a window inside the program which lets them to monitor the system behavior and what is shown inside the window should be in 3D, so what I need to do:
I need to put in a 3D Viewer in a Windows application which lets me to zoom, click,.... And also I need to communicate with 3D objects inside the 3D viewer. The following image will explain it a little bit:

Posted Image

Now for example when I use the following code it will change the box color:
W1->box10>color = red;
And… something like a editor but not a editor.
Can I use Game Engines or Graphic engines Like Ogre ?? whats the best way?

#2 alphadog

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Posted 29 December 2008 - 10:05 PM

How complex will your graphical space be? How many objects will you have at once in a given window? How complicated will their representation be, ex: will you need to texture them? Shading?

Furthermore, what are your requirements for the platform? Will this be a .NET app?

Unless I am mistaken in my assumption of what you mean by an "industrial project", I think a 3d game engine may be complete overkill. My guess is you should look for a simple 3D drawing library, unless you have complex interactive needs...





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