Creation of a FPS engine using C++
Posted 25 December 2008 - 02:47 AM
Posted 25 December 2008 - 03:16 AM
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Posted 26 December 2008 - 11:45 AM
Next stop once you can handle the C++ code necessary, you should tackle some OpenGL or Direct3D tutorials (and download and setup the API(s) you choose to learn) which teach you how to create a display window, get a system up and render some primitives to screen.
Here are some links to get you started if you are a Windows programmer:
(An OpenGL getting-started tutorial.)
(A Direct3D getting-started tutorial.)
(Ideas about 3D objects/space programming for graphics and physics systems.)
Once you can follow the above examples, you should consider buying a book to teach you fundamental concepts about 3D graphics rendering, and you can just go on from there.
Posted 07 January 2009 - 09:34 PM
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