Posted 13 December 2008 - 01:27 PM
OK so i have many many flash based games and now i would like to make a windows based game. An mmo game to be specific. My question is for a rage of 100-500$ what is a good mmo engine that is directx9 and can easily be modded and has mmo capability.
I have been looking at torque and realm crafter so please give me some hints, i have looked at minions of mirth (made by torque) and apocalypse online ( made by realm crafter) and i must say i was disappointed in both.
p.s. and i dont wanna finish this mmo just mess around for experience and fun
Posted 13 December 2008 - 03:19 PM
Posted 14 December 2008 - 02:38 PM
I am mainly looking for an engine that can do 10-50 players but if i keep modifying and adding things or i get support that it can also support 100-500+ players.
I am willing to spend couple hundred dollars for a dx9 good quality scalable engine anyone know?
its glitched, if u charge and jump the water, then charge while falling then u and u spawn back and u keep charging there is no maximum charge and jump as far as u can. I finished lvl 4 in 2 jumps. Disable charging while in mid air it should fix it.
Posted 14 December 2008 - 07:07 PM
I'll go back and check it, thanks. Haven't looked at that game for a while, been working on a new one. Were you using the mouse or the keyboard?
I think Torque has the nicest networking system for the money, but there are a few things I don't like about it. You have to use quark like mapping for indoor scenes and that's getting pretty out dated. You'll really just have to test the demo's and decide. No one can try that many of the commercial engines because that would add up to a lot of money. C4 is a nice looking engine and sounds a little more expensive but you don't have to pay for upgrades. I haven't tried the networking system, though. On torque, I was hosting a couple players with a phone modem and it was running pretty good. Networking is probably the one place you are better off getting a commercial engine because it's built in and everything, otherwise, I think the open source engines are fine. One engine you might want to look at is Sauerbratten. Don't know if you heard of it, but it's pretty cool. The rpg is still in beta, though.
Posted 14 December 2008 - 09:41 PM
Well my only goal is to find an engine that has very good mmo capability, like handling large clusters of players 50-100+. And ive been looking at engines all week to decide which one to buy, but i don't know which engine later on ( months maybe 1-2 years) can be scaled to 200+ players with out crapping out on me.
Posted 15 December 2008 - 07:55 PM
You could look at indie licenses for C4, HeroEngine (I don't know how much, but look at their student license), Unity (if you have a Mac), NeoAxis, etc... They all have different value depending on need.
Posted 15 December 2008 - 10:19 PM
Posted 16 December 2008 - 01:42 AM
Posted 16 December 2008 - 02:12 AM
I will admit that I have not used it. I only recently heard about it. It was used for the new Star Wars MMO by Blizzard, although I don't know to what extent Blizzard cross-pollinated code back into HeroEngine. But, it should scale for you even on one system and obviously has at least been partially tested in a commercial endeavor.
Usually, most game engines used in a one-man team will involve you rolling up sleeves and getting into the thick of it.
Posted 16 December 2008 - 02:58 AM
straight from the site :(
Posted 16 December 2008 - 03:13 AM
Posted 22 January 2009 - 10:43 AM
My simple choices were realm crafter pro or TGEA, to make a mini mmo for my portfolio. Any advice would mean a lot. I'm looking for a mmo engine for 300-500$.
Posted 31 January 2009 - 01:54 PM
One engine I've been really eyeballing is the torque engine. Cheap, network support, many good and interesting projects have been done with it, but I'm a beginner too so hopefully someone else will post and fill you in more.
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