Hello.
After a lot of work with shaders without taking care of constant buffer, i decided to use it in order to improve my software rendering speed.
I'm using ID3D10Effect interface, that let me get CostantBuffer by name and by index.
So i thought "I do not need to create a my own costant buffer, i can update the one i can get from effect interface:"
ID3D10Buffer *CBuffer;
Effet->GetConstantBufferByIndex(0)->GetConstantBuffer(&CBuffer);
Now, how can i update it in the quickly possible way? Map or UpdateSubResource?
Device->UpdateSubresource(CBuffer,0,0,&data,0,0);
Anyway, after update or map, have i to bind again to the Effect using SetConstantBuffer? Or the reference will take care automatically?
Question 2:
If i've got a constant buffer with 3 matrices, if i update only 1 using ->SetMatrix function, will the GPU update ENTIRE buffer? Or will wait for the Apply(0) function to bind entire new buffer?
Thank you!
Help using constant buffer
Started by XVincentX, Dec 11 2008 01:39 PM
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