Suppose that I setup the projection matrix with this function:
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);and suppose that my viewport dimension is 1280x800.
Is possible to create a triangle of area (in pixel) 2^n?
For example, if I would a triangle of area 2^11 = 2048 pixel, how I must set the vertices? Or if I would a triangle of area 2^12, 2^13?
Is possible?
Thanks.












