Suitable Game Engine
Posted 01 September 2004 - 12:15 PM
A little info on what i plan to design, After playing lots of racing games that mostly focuses on a race track that goes round & round after each lap i wish to design a game that is more focused on racing over long distances such as America Or Europe, each race will be split into stages after each stage your car can be repaired and upgraded and the race can also be saved.
The game engine must also support 24hr time cycles, after a few late nights designing the game i wish to build, i have come to a point where i need to find some more information on the 3D engine itself what limits it will process and more specially how good it will be for Visual & for the Vehicle Physics, and more importantly is it possible.
The type of engine i am looking for should be able to support the following features:
3D Graphics Engine (Open GL or Direct-X)
24hr Time Cycles (Day and Night Cycles)
Large Track Building (Not designed for tracks that loop)**
Realistic Vehicle Physics (Damage & Handling)
The main focus i am looking for is the Distance for the Tracks, Again i must explain that i am looking for something that can handle a large distance track from which you wont see the same corner twice and each stage will be long and not repeative..
Anyway thanks in advance
Posted 01 September 2004 - 02:24 PM
Posted 01 September 2004 - 02:36 PM
And the time cycles are a game specific thing that usually have to be built in yourself. Or will need a custom engine, or you will need to dig into the source of some engine and build that feature in yourself.
As for realistic vehicle physics. I think ODE (search on www.sourceforge.net), has some good vehicular physics simulators. And it's free to use, so you can check that out.
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