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Emulating GLSL?


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#1 3DModelerMan

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Posted 20 November 2008 - 11:24 PM

Is there any way I could software emulate GLSL?. I need to use high level shaders in my program, and I use Irrlicht's openGL driver.
Thanks:lol: .
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!

#2 kusma

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Posted 21 November 2008 - 11:39 AM

What do you mean? Do you need real-time performance? IIRC, Mesa3D contains a software-only GLSL implementation...

#3 3DModelerMan

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Posted 21 November 2008 - 03:50 PM

Yeah real time, so that I can use it as a software shader on my computer.
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!

#4 kusma

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Posted 21 November 2008 - 03:52 PM

Emulating GPU features usually gives non-realtime performance.

#5 SamuraiCrow

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Posted 21 November 2008 - 06:15 PM

Actually, the GLSL emulation on Mesa uses LLVM to optimize the shader language before it executes. It should work in realtime.





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