Is there any way I could software emulate GLSL?. I need to use high level shaders in my program, and I use Irrlicht's openGL driver.
Thanks:lol: .
Emulating GLSL?
Started by 3DModelerMan, Nov 20 2008 11:24 PM
4 replies to this topic
#1
Posted 20 November 2008 - 11:24 PM
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!
#2
Posted 21 November 2008 - 11:39 AM
What do you mean? Do you need real-time performance? IIRC, Mesa3D contains a software-only GLSL implementation...
#3
Posted 21 November 2008 - 03:50 PM
Yeah real time, so that I can use it as a software shader on my computer.
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!
#4
Posted 21 November 2008 - 03:52 PM
Emulating GPU features usually gives non-realtime performance.
#5
Posted 21 November 2008 - 06:15 PM
Actually, the GLSL emulation on Mesa uses LLVM to optimize the shader language before it executes. It should work in realtime.
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