Browser based vs. downloadable client (in reference to updating the game)
Posted 17 November 2008 - 02:24 AM
Having said this, I need to know the best route to go in developing a game. I was thinking of going for the browser based option (something like Runescape) simply because the server would be easy to access, and the client would not have to download anything for an update, leaving anything and everything easy for me to recompile.
Or, I could go the client based route and have either patches, DLL's, or whatever else is needed to update something the player already downloaded.
Of course, with browser based games I would have to write them in java (although I could do the server in c++), so there is the speed issue. I'm native c++ so naturally client would seem easier, but from anyone's experience would it be better to do something from the browser?
Posted 17 November 2008 - 02:54 AM
Posted 17 November 2008 - 03:12 AM
As for getting viruses from multiplayer, I don't think that happens very often. You can of course digitally sign any executables you distribute via internet updates so the client can authenticate them (modulo man-in-the-middle attacks, of course).
Posted 17 November 2008 - 07:54 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users