"General's Project" - Unique game concept
Posted 30 August 2004 - 10:33 PM
Don't worry - we've worked out all the potential flaws that you're probably thinking right now like - "That would be utter chaos... they wouldn't listen to the General!!!!" and stuff like that. There's also a lot more to the game than I could possibly describe on a single forum, although if you have questions, please feel free to ask them....
Anyways, I'm looking for programmers (C++ is preferred) to assist us in the project. You can find information pertaining to it at www.classifiedentertainment.net or generalsproject.classifiedentertainment.net.
For those of you that don't plan on reading all the stuff that we posted on the site, but are interested in the game itself.. what were your thoughts on all of this? Any suggestions? Comments?
Posted 30 August 2004 - 10:38 PM
I shouldn't have said we're just looking for C++ programers... We've got artists, multi-lingual translators, concept designers, a composer, a 3D modeler, a marketer, etc... but we're looking for people with experience in those fields too (or maybe just some people to beta test our products). We plan to be doing more than just this single project, and we've noticed that a lot of people are always interested in doing something, they just don't have anywhere to do it. We basically resemble an SIG company at the moment, but that'll change in the future.
Let me know if you're interested in working on something... we've gathered quite a large team already.
Posted 31 August 2004 - 12:44 AM
Posted 31 August 2004 - 12:53 AM
Posted 31 August 2004 - 12:58 AM
www.classifiedentertainment.net - you can find everything there.
Posted 31 August 2004 - 01:05 AM
on to the next advice... tell people what they will be working with. do you use an existing engine ? if yes, which one ? is there payment involved ? you say you don't explictly request c++ programmers. does that mean you don't even know what language the game will be written in ?
Posted 31 August 2004 - 01:26 AM
We haven't chosen an engine yet for a variety of reasons - Cost is a major issue.. it would be great to use the Half-Life 2 engine or the UT2k4 engine, but that's just not going to happen. We DO plan on using an engine (unless the programmers say otherwise), but we're to wait to see what our programmers think, as they might already have their own preferences.
Payment at the moment is not possible - we're an SIG business at the moment. Of course, we don't plan to stay that way....
Posted 31 August 2004 - 02:08 AM
Posted 31 August 2004 - 05:48 AM
Savage: Battle for Newearth
Half-Life mod : Natural Selection
There are others but these are two ongoing ones that are very popular. The Natural Selection guys are in the process of making a sequel for a newer engine, probably HalfLife 2.
Remember this, there is nothing new under the sun. Everything has been done before. Instead of thinking what you are doing is new, instead search until you find where it has been done before and attempt to learn from their mistakes, only this way can you hope to achieve greatness. Also, dont hope to achieve greatness on your first try.
Personally I love this gametype and would love to see more of them, because it is far from perfected. Just remember, everyone thinks their own idea is the coolest...
Posted 31 August 2004 - 05:57 AM
Battle Zone 1/2
it's the best RTS/FPS game ever created, it's also so beutiful! Check it out...
Natural Selection is pretty good too!
Posted 31 August 2004 - 03:26 PM
Posted 31 August 2004 - 03:39 PM
Of course since such an FPS/RTS game will probably require an out-door engine, you can get one of the many free ones!
Coding is really straightforward ones you have the whole plan in your head!
Posted 31 August 2004 - 03:47 PM
why on earth would you want to take an indoor fps engine and make a terrain rts engine out of it ? there arebetter free engines for that
Posted 31 August 2004 - 03:48 PM
Posted 31 August 2004 - 03:58 PM
Posted 31 August 2004 - 04:35 PM
Posted 03 September 2004 - 02:30 PM
[ 32Bits.co.uk - Coding for real people! ]
Posted 03 September 2004 - 03:32 PM
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