I'm looking for a robust game engine that has a web-deployable feature, similar to Unity's engine. Unity, actually, is perfect except it is Mac based and there are no lip sync/morph features built in.
Money isn't a concern, but it needs to be able to run inside a web browser.
I've heard that Unity is developing a port for Windows, but I cannot wait. My team is already behind schedule and we must act quickly.
Any advice is appreciated.
must have key features:
Web Deployment
Lip sync/morph/facial animation
C++
Thanks for any help!
Web-Depolyed Game Engine?
Started by PixelPusher40, Nov 10 2008 10:05 PM
2 replies to this topic
#1
Posted 10 November 2008 - 10:05 PM
Richi Bering
3d Artist
3d Artist
#2
Posted 10 November 2008 - 10:31 PM
Shiva has a web browser plugin but it uses Lua for scripting.
Currently using Blender 2.5, FlashPunk, and Unity.
#3
Posted 11 November 2008 - 01:25 PM
hey thanks fireside! Unfortunately, this is a very professional, hi-end application we are creating. Shiva looks like it's geared towards the hobby-type end user, not a company looking to invest thousands of man-hours.
Basically, were looking for high-end engine but we cannot afford something that's $50,000 or more.
ShiVa does look interesting though, so I'll continue my research.
Thanks again for the suggestion.
Basically, were looking for high-end engine but we cannot afford something that's $50,000 or more.
ShiVa does look interesting though, so I'll continue my research.
Thanks again for the suggestion.
Richi Bering
3d Artist
3d Artist
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