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what book should i start of with?


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#1 darkhunter123

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Posted 01 November 2008 - 09:37 PM

Hi everyone! This is my first post and i have a question. I am a newbie to game programming and am thinking of starting of with c# or c++ what books do you all recommend on learning c# or c++ game programming?(Btw i did read the first thread all the way at the top about where i should start of but still couldnt decide what to do) My goal is to be able to learn c# or c++ for the visual3d.net engine and i have heard also that the c++ primer plus is a popular book too.

#2 Reedbeta

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Posted 01 November 2008 - 10:08 PM

If you're completely new to programming, I would recommend starting with Python. Or possibly C#, but probably not C++. C++ is powerful but has a lot of quirks and easy pitfalls, while Python and C# are safer for newbies to work with.

Also, I would not go out and purchase a license to any engine (I know Visual3D.NET is free while in beta, but I'm speaking generally) until you have acquired some programming experience. You'll need to start off making very basic programs. Text based programs first, then move up to graphics later on.

Finally, quit worrying about deciding what to do, just pick something and dive into it. :huh:
reedbeta.com - developer blog, OpenGL demos, and other projects

#3 darkhunter123

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Posted 02 November 2008 - 12:24 AM

thanks for the useful advise :) i think i will go out and learn python first maybe get a crack at c# afterwords start from bottom up

#4 alphadog

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Posted 02 November 2008 - 01:48 AM

darkhunter123 said:

thanks for the useful advise :huh: i think i will go out and learn python first maybe get a crack at c# afterwords start from bottom up

If you start with Python, you don't need an actual book, unless you like the physicality of one. These two good online books will get you started:

http://www.diveintop.../toc/index.html
http://www.swaroopch.com/byteofpython/

Here's my recipe:
http://www.devmaster...?t=13043&page=2
(second post on that page)

Good luck.

#5 darkhunter123

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Posted 02 November 2008 - 05:05 PM

ok thanks! I think i might start with c# i found some good books at my library for c# 2005 or maybe learn both at the same time idk

#6 darkhunter123

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Posted 02 November 2008 - 05:08 PM

also just wondering what engines are there for python that i should use if i ever learn python fully?

#7 Reedbeta

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Posted 02 November 2008 - 06:43 PM

PyGame is handy; it's not really an engine, but a useful library. There's also Panda3D, an engine that's scriptable with Python.
reedbeta.com - developer blog, OpenGL demos, and other projects

#8 alphadog

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Posted 02 November 2008 - 09:30 PM

For python 2D, beyond Reedbeta's advice, also check out pyglet.

#9 johnson1

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Posted 09 November 2008 - 09:35 AM

If none of those forums make sense, definitely go the book route. I recommend the library as well considering the books are free.





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