Best game engine for .net
Started by levalencia, Oct 30 2008 05:42 PM
10 replies to this topic
#1
Posted 30 October 2008 - 05:42 PM
Hello
I am currently searching for the best game engine, which can be programmed in .net because I have 7 years of experience in .net
I am trying visual3d and it will be very good but when its finished. its still in beta.
What other game engines can you recommend.
Specially pricing vs features.
Thanks
I am currently searching for the best game engine, which can be programmed in .net because I have 7 years of experience in .net
I am trying visual3d and it will be very good but when its finished. its still in beta.
What other game engines can you recommend.
Specially pricing vs features.
Thanks
#2
Posted 30 October 2008 - 06:21 PM
levalencia said:
What other game engines can you recommend.
Recommend for what? Lots of information missing. See "what engine do I use?" for info on how to better ask your question.
First, look at XNA.
Generically, I'd recommend NeoAxis. And, OGRE has a set of .NET wrappers, MOGRE, but ORGE is mainly just a 3D rendering engine, not a full game engine. Axiom is a .NET port of OGRE, instead of a set of wrappers.
FlatRedBall is over XNA, but can only really do 2.5D and very simple 3D.
Irrlicht, like ORGE, has a wrapper for .NET and is mostly a render engine.
There are more, smaller engines: Phoenix, RetinaX, JADEninge, etc...
#3
Posted 30 October 2008 - 06:21 PM
for 3d development like farcry2
#4
Posted 30 October 2008 - 06:40 PM
levalencia said:
for 3d development like farcry2
I recommend you fly to Montreal, go into their Ubisoft offices at night, and steal their codebase. I don't think any free or low-entry commercial engine does what their engine does.
Wait, I didn't mean it! Put the crowbar down!
Seriously, if you mean you want to build an FPS in .NET that is reminiscent of FC2, then any of the above will do. If you actually want destructible environments and a lot of other functionality, well, looks like you'll have to hire another 1499 people...
#5
Posted 30 October 2008 - 10:18 PM
visual3d will have that functionality, destructrible enviroments and a lot more features, ReamlWare is pointing to make a game engine like CryEngine 2 and the one of farcry 2 (I dont remember its name)
However it will take long time to implement that.
However it will take long time to implement that.
#6
Posted 30 October 2008 - 11:48 PM
alphadog: cool suggestion, except by the fact that the cryengine is an engine written by crytek, not ubisoft.
#7
Posted 31 October 2008 - 02:54 AM
Quote
visual3d will have that functionality, destructrible enviroments and a lot more features, ReamlWare is pointing to make a game engine like CryEngine 2 and the one of farcry 2 (I dont remember its name)
However it will take long time to implement that.
However it will take long time to implement that.
Maybe you could practice by writing a pong game while you're waiting.
Currently using Blender 2.5, FlashPunk, and Unity.
#8
Posted 31 October 2008 - 12:00 PM
vrnunes said:
alphadog: cool suggestion, except by the fact that the cryengine is an engine written by crytek, not ubisoft.
FYI, Far Cry 2's engine, named "Dunia", was produced by Ubisoft Montreal. It's a totally new engine and carries almost nothing over from Crytek's engine for the first Far Cry.
http://en.wikipedia....ki/Dunia_Engine
http://www.gamasutra...php?story=19344
#9
Posted 31 October 2008 - 12:04 PM
levalencia said:
However it will take long time to implement that.
Exactly. No current engine does it. Also, be careful with Visual3D. My limited experience is that while their engine is likely not much better or worse than some of the common engines used, their bullshit module add-on is well-developed and highly advanced.
#10
Posted 31 October 2008 - 02:57 PM
alphadog said:
FYI, Far Cry 2's engine, named "Dunia", was produced by Ubisoft Montreal. It's a totally new engine and carries almost nothing over from Crytek's engine for the first Far Cry.
Uh oh, thank you for correcting me. :worthy:
And I'm going to play this game, looks really very nice.
#11
Posted 31 October 2008 - 04:04 PM
vrnunes said:
Uh oh, thank you for correcting me. :worthy:
And I'm going to play this game, looks really very nice.
And I'm going to play this game, looks really very nice.
I got it today. The article on Gamasutra made me buy it more than anything else. FPSes are not my first choice, but the article on the interactive story-telling got me interested from a developer POV.
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