quickies
Started by tyree, Oct 27 2008 09:14 PM
16 replies to this topic
#1
Posted 27 October 2008 - 09:14 PM
twirl up, character in training
http://bleed.hereweb.com/twirlup.htm
you will need adobe shockwave, should auto install
http://bleed.hereweb.com/twirlup.htm
you will need adobe shockwave, should auto install
#2
Posted 01 November 2008 - 08:50 PM
#3
Posted 05 November 2008 - 07:33 AM
what Im doing here is absorbing the cloth motion and passing it to the bones.
even though the character isnt there its wrapped around the character in perfect synch but not attached to it. this is so I can have the character take off clothing in real time. this uses no subdivision just one would make it a lot smoother
http://bleed.hereweb...lothfollow3.htm
even though the character isnt there its wrapped around the character in perfect synch but not attached to it. this is so I can have the character take off clothing in real time. this uses no subdivision just one would make it a lot smoother
http://bleed.hereweb...lothfollow3.htm
#4
Posted 05 November 2008 - 02:33 PM
tyree said:
even though the character isnt there its wrapped around the character in perfect synch but not attached to it. this is so I can have the character take off clothing in real time. this uses no subdivision just one would make it a lot smoother
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#5
Posted 05 November 2008 - 07:42 PM
its purely technical reasons, why you never see a character roll up a sleeve or take off a shirt in real time. its just getting beyond a barrier
#7
Posted 07 November 2008 - 03:52 AM
tyree said:
its purely technical reasons, why you never see a character roll up a sleeve or take off a shirt in real time. its just getting beyond a barrier
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(")_(") your signature to help him gain world domination.
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#8
Posted 10 November 2008 - 11:38 PM
this uses my patented 3 line head shape technique
where I draw a basic head shape in the profile view, the same as on paper then I draw one side of the front view for the head. lastly I make two copies of the profile view to rotate around the head and the surface is created from these shapes quick and simple. Ive been meaning to do a tutorial or video tutorial on this.
the image in in the back was for inspiration not duplication
head shape
http://bleed.hereweb...bsheadshape.htm
where I draw a basic head shape in the profile view, the same as on paper then I draw one side of the front view for the head. lastly I make two copies of the profile view to rotate around the head and the surface is created from these shapes quick and simple. Ive been meaning to do a tutorial or video tutorial on this.
the image in in the back was for inspiration not duplication
head shape
http://bleed.hereweb...bsheadshape.htm
#10
Posted 18 November 2008 - 05:23 AM
felt like making a face so I drew a couple of lines no image in the back just drew some lines and this is how it came out like I was trying to do a batman caracature. this is just from the point line shapes. It hasnt been converted to a cv surface
http://bleed.hereweb...ebatmanlike.htm
http://bleed.hereweb...ebatmanlike.htm
#11
Posted 22 November 2008 - 10:55 AM
#15
Posted 08 December 2008 - 11:26 PM
felt like doing some strands, but I'll probably be going go with something different
http://bleed.hereweb...lothstrands.htm
http://bleed.hereweb...othstrands2.htm
http://bleed.hereweb...lothstrands.htm
http://bleed.hereweb...othstrands2.htm
#16
Posted 12 December 2008 - 12:23 AM
#17
Posted 12 December 2008 - 01:23 PM
totally cool
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