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#1 tyree

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Posted 27 October 2008 - 09:14 PM

twirl up, character in training

http://bleed.hereweb.com/twirlup.htm

you will need adobe shockwave, should auto install

#2 tyree

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Posted 01 November 2008 - 08:50 PM

dragon lite

http://bleed.hereweb...dragonpath2.htm


twirl up 2

http://bleed.hereweb.com/twirlup2.htm

#3 tyree

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Posted 05 November 2008 - 07:33 AM

what Im doing here is absorbing the cloth motion and passing it to the bones.

even though the character isnt there its wrapped around the character in perfect synch but not attached to it. this is so I can have the character take off clothing in real time. this uses no subdivision just one would make it a lot smoother

http://bleed.hereweb...lothfollow3.htm

#4 starstutter

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Posted 05 November 2008 - 02:33 PM

tyree said:

even though the character isnt there its wrapped around the character in perfect synch but not attached to it. this is so I can have the character take off clothing in real time. this uses no subdivision just one would make it a lot smoother
huh... that's actually pretty cool. Although I'm sure some prick is gonna pop up with his mind in the gutter :rolleyes:
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#5 tyree

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Posted 05 November 2008 - 07:42 PM

its purely technical reasons, why you never see a character roll up a sleeve or take off a shirt in real time. its just getting beyond a barrier

#6 tyree

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Posted 07 November 2008 - 12:20 AM

a little unfold

http://bleed.hereweb.com/roses3.htm

#7 starstutter

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Posted 07 November 2008 - 03:52 AM

tyree said:

its purely technical reasons, why you never see a character roll up a sleeve or take off a shirt in real time. its just getting beyond a barrier
Oh I know, mechanics such as this will give a lot more freedom to artists when it comes to clothing.
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#8 tyree

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Posted 10 November 2008 - 11:38 PM

this uses my patented 3 line head shape technique

where I draw a basic head shape in the profile view, the same as on paper then I draw one side of the front view for the head. lastly I make two copies of the profile view to rotate around the head and the surface is created from these shapes quick and simple. Ive been meaning to do a tutorial or video tutorial on this.

the image in in the back was for inspiration not duplication

head shape

http://bleed.hereweb...bsheadshape.htm

#9 tyree

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Posted 15 November 2008 - 01:26 AM

a little shape change

http://bleed.hereweb...nedoormorph.htm

#10 tyree

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Posted 18 November 2008 - 05:23 AM

felt like making a face so I drew a couple of lines no image in the back just drew some lines and this is how it came out like I was trying to do a batman caracature. this is just from the point line shapes. It hasnt been converted to a cv surface

http://bleed.hereweb...ebatmanlike.htm

#11 tyree

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Posted 22 November 2008 - 10:55 AM

some stretch, its not pretty but it is stretching

http://bleed.hereweb...emalebatman.htm

#12 tyree

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Posted 25 November 2008 - 12:47 AM

a different look

http://bleed.hereweb.../FBfullhair.htm

#13 tyree

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Posted 28 November 2008 - 12:53 PM

checking it in motion

http://bleed.hereweb...leBatmanrun.htm

#14 tyree

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Posted 02 December 2008 - 08:19 AM

run to window

http://bleed.hereweb...Brun2window.htm

#15 tyree

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Posted 08 December 2008 - 11:26 PM

felt like doing some strands, but I'll probably be going go with something different

http://bleed.hereweb...lothstrands.htm

http://bleed.hereweb...othstrands2.htm

#16 tyree

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Posted 12 December 2008 - 12:23 AM

to window 2, a little more
http://bleed.hereweb...run2window2.htm

#17 rouncer

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Posted 12 December 2008 - 01:23 PM

totally cool





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