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basic concepts of game engines books


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#1 levalencia

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Posted 20 October 2008 - 02:18 PM

Hello.
I am starting to use visual3d.net

I do know a lot of .net, I do know something about xna.

However I dont know a lot of 3d gaming concepts.

When you drop a character into visual3d, or select a terrain or a light, every single thing has lots of properties that I cant understand. I play with those properties but I dont see a change on the scene view.

I would like to understand all of those concepts in theory, Can you suggest me any book or further reading?

I would like to understand every concept of 3d , lighting, terrains, etc


Thank you very much

#2 starstutter

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Posted 20 October 2008 - 04:02 PM

Well that will take a vey long time.

Can you list some options that don't seem to change anything? Chances are some of us can tell you what they are.

As for finding resources, google is the jesus of the internet. Don't underestimate its power
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#3 levalencia

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Posted 20 October 2008 - 04:28 PM

WellI guess so, that I will post many questions when I dont understand something

Thank you

#4 Reedbeta

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Posted 20 October 2008 - 04:43 PM

Also, please be aware that Visual3D.NET has its own forums, and any specific questions about how the engine works would be better posted there.
reedbeta.com - developer blog, OpenGL demos, and other projects





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