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Which language you use for game programming?


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Poll: Which language do you use for your game programming needs? (1 member(s) have cast votes)

Which language do you use for your game programming needs?

  1. C (1 votes [2.17%] - View)

    Percentage of vote: 2.17%

  2. C++ (36 votes [78.26%] - View)

    Percentage of vote: 78.26%

  3. Java (1 votes [2.17%] - View)

    Percentage of vote: 2.17%

  4. C# (5 votes [10.87%] - View)

    Percentage of vote: 10.87%

  5. Visual Basic (2 votes [4.35%] - View)

    Percentage of vote: 4.35%

  6. Other (1 votes [2.17%] - View)

    Percentage of vote: 2.17%

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#1 Francois Hamel

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Posted 29 August 2004 - 09:47 PM

what's the message for when we do a POLL?

hm.... let's just say I use C/C++
I post with style, do you?

http://fhamel.blogspot.com/

#2 Francois Hamel

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Posted 29 August 2004 - 09:49 PM

ah crap I thought the poll was going to appear on the front page :)
I post with style, do you?

http://fhamel.blogspot.com/

#3 TheNut

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Posted 29 August 2004 - 09:58 PM

C++ all the way, although my first game I did was in Visual Basic. I wish I still had it.

I wrote an AI bot for Terrarium once using C#, but I know to much C++/OpenGL and wrote an engine to boot to care about supporting C# right now =)
http://www.nutty.ca - Being a nut has its advantages.

#4 NomadRock

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Posted 30 August 2004 - 03:27 AM

I use C++ mostly, but I also use Java and C# Bad VB, Evil VB, Bad Naughty Evil VB
Jesse Coyle

#5 JSoftware

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Posted 30 August 2004 - 04:34 AM

Where's delphi gone?
Peregrinus, expectavi pedos meos in cymbalis!

#6 Mihail121

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Posted 30 August 2004 - 06:10 AM

Hey come on people! It ain't damn fair! Am i the only Java maniac here???

#7 bladder

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Posted 30 August 2004 - 06:47 AM

I bet the one who voted other was davepermen and other implies D

#8 davepermen

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Posted 30 August 2004 - 11:17 AM

nope. actually i voted for c#
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#9 NomadRock

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Posted 30 August 2004 - 12:25 PM

I used to code in Delphi, and as a language it is still my favorite, but I dont like Borland's strict control over the language though granted this is what allowed them to make it so good. I have to buy their tools if I want to code in it and it only works in windows and some linux's. They had stuff over 10 years ago that we are still trying to get right in other languages for example properties.
Jesse Coyle

#10 Mihail121

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Posted 30 August 2004 - 02:24 PM

If you like (object) pascal so much , why don't you download that GNU Pascal thingi. I find it pretty good and it runs on a damn huge variable of machines/OSes

#11 NomadRock

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Posted 30 August 2004 - 04:07 PM

It is not so much object pascal in general, but Borland's take on it. They integrated it with visual programming so well. The VCL is awesome at least when applied to Delphi, I dont think it worked so well when they tried to port it to other languages.
Jesse Coyle

#12 fyhuang

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Posted 11 September 2004 - 10:55 PM

I voted C++, but I would have voted C as well, as I have some good memories programming DOS graphics with C :).
- FYHuang
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#13 SnprBoB86

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Posted 12 September 2004 - 10:35 PM

I am glad to see zero votes for C over C++.

C++ is superior to C in everyway. I don't mean to start a religious war, but I say that because you can code C in C++ without any problem and then have the option to use C++ features if needed (although I would highly stress OOP from the start :))
Brandon Bloom
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#14 NomadRock

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Posted 13 September 2004 - 12:55 AM

I have to give a sneek peak. Pretty soon I can vote for my own language... The VM and assembly language are nearing completion already...
Jesse Coyle

#15 davepermen

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Posted 13 September 2004 - 04:39 AM

and the name is?
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#16 Chris

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Posted 13 September 2004 - 05:10 PM

I love Delphi, though it severly lacks flexibility when it comes to containers. I miss some generic list,array,stack,heap etc. containers. Of course thers TList, TStack, TQueue, etc. but they store Pointers or TObjects, and that leads to a lot of ugly casts. Of course I realize that the strict syntax doesn't allow for generic containers, so some kind of STL mimicing is not possible. I also dislike the way they implemented their "dynamic array" feature, as well as functions with a variable number of arguments. It lacks flexibility and is not as transparent to the programmer as C++ is. Although it's also not as error-prone.
So far my hassles with Delphi, was anybody actually interested ? I guess not ...

#17 davepermen

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Posted 13 September 2004 - 08:51 PM

actually i was.
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#18 NomadRock

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Posted 14 September 2004 - 02:42 AM

I dont have a name for it yet. I figure the code is more important than the naming :) Right now the project is just called VirtualMachine. I would be working on it now, but I am having difficulties with a frustratingly simple problem with include files. I think I just need a break.

EDIT: I just forgot I was not inside the namespace I was using and this was why it was complaining of the class being undefined... These stupid errors are what make me waste the most time. Oh well, it is working now!
Jesse Coyle

#19 anubis

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Posted 14 September 2004 - 04:00 AM

good to see that these kind of mistakes happen to other people, too and that they also waste their share of time with finding them :)
If Prolog is the answer, what is the question ?

#20 davepermen

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Posted 14 September 2004 - 06:25 AM

hehe, indeed.. :D

lets make a devmaster poll about the name.. that works great, just a sthe logo-poll :D *cough*
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....





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