Hi I was wondering if you know of a C++ gamepad input lib, that can be used with if/then statements inside of the main loop, without having to write a special event receiver for it?. I can't use direct input or SDL, because SDL is impossible to setup and does'nt work with my IDE I need something that will work easily with code::blocks IDE and mingw compiler.
Thanks.
Input system for gamepads/joysticks
Started by 3DModelerMan, Oct 17 2008 02:58 PM
3 replies to this topic
#1
Posted 17 October 2008 - 02:58 PM
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!
#2
#3
Posted 17 October 2008 - 06:00 PM
I've googled alot and I keep trying the tutorials I find, with no luck, I also use irrlicht and I think the two of them might be conflicting.
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!
#4
Posted 18 October 2008 - 03:01 PM
Maybe something similar to direct input?.
Lightspeed compilers are to slow...we need LUDICROUS SPEED!!!
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