Hello. I want to start developing games.
I am an expert on C# , vs, and msft stuff.
I have been playing with xna for 1 week
I would like to have a good engine for using with xna, but for free any idea?
thanks
Where to start?
Started by levalencia, Oct 14 2008 07:16 PM
7 replies to this topic
#1
Posted 14 October 2008 - 07:16 PM
#2
Posted 14 October 2008 - 08:53 PM
levalencia said:
Hello. I want to start developing games.
What kind of games?
And, to what end (why)? To sell, as a hobby, for a career portfolio?
#3
Posted 14 October 2008 - 10:24 PM
I would like to create firt person shooters to xbox, pc and ps3 mainly.
I would like to deploy to xbox live to earn money, I would like them to be sold for pc and ps3 but I have no idea how is the process of selling a product like mine for pc or ps3.
PD: I will start first with 2d games for trying.
I would like to deploy to xbox live to earn money, I would like them to be sold for pc and ps3 but I have no idea how is the process of selling a product like mine for pc or ps3.
PD: I will start first with 2d games for trying.
#4
Posted 17 October 2008 - 04:13 AM
You understand programming, so that is already a bridge that we don't have to convince you to build. (Ultimately, we can't build it for you, only you can do that.) Just start out small, like 2D Tic-Tac-Toe small, then go on to some old remakes and such. Then finally start making 3D demos, then when you can make all the effects that you want to include and have proven so with your demos, do the actual FPS. (Demos, from what I understand should at least include all the graphical aspects, i.e. shaders, z buffer, rendering, frame rate, and what ever else goes into 3D), physics, AI, etc...) Then you will know what ever you need to know to effectively create said game and make it marketable.
/* Perfect_day.c */
#include <arcade>
#include <computer>
#include <drinks>
#include <hardware/high_end>
#include <snacks>
#pragma <responisiblities>
...........
#include <arcade>
#include <computer>
#include <drinks>
#include <hardware/high_end>
#include <snacks>
#pragma <responisiblities>
...........
#5
Posted 23 October 2008 - 12:36 PM
kristine08m said:
what kind of game?
I recommend a game where you chase down forum spammers and shoot them down in cold blood.
First level would be set in... uhm... maybe Manila, in the Philippines? Just off the top of my head, really...
#6
Posted 23 October 2008 - 03:32 PM
levalencia said:
I will start first with 2d games for trying.
Then take a look at http://www.flatredball.com
It's a nice engine and has good features for 2D and 2.5D games.
"There are not enough servers to run my infinite users game"
#7
Posted 23 October 2008 - 04:27 PM
alphadog said:
I recommend a game where you chase down forum spammers and shoot them down in cold blood.
First level would be set in... uhm... maybe Manila, in the Philippines? Just off the top of my head, really...
First level would be set in... uhm... maybe Manila, in the Philippines? Just off the top of my head, really...
Oh I'll totally do that. In the game I mean... yes... in the game.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into
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bunny also wants to fight spam: Click Here Bots!
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
#8
Posted 23 October 2008 - 04:54 PM
starstutter said:
Oh I'll totally do that. In the game I mean... yes... in the game.
Current working titles to my new game:
- Devil May SEO
- Call of Duty 5: Linkjackers
- Keyword Effect
Anyways, necroside is correct, check out FlatRedBall. Also, look at Reactor3D or TorqueX.
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