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Making my own MMORPG server


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#1 Philderbeast

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Posted 10 October 2008 - 03:16 AM

ok before anyone says it i know this is probably far to adventurous for me to do, so I'm willing to accept failure at any point of the project, but that dosen't mean i wont give it my best shot.

well so far i have worked out the model i want to use for the client/server communications and have got the rough idea of how i am gong to lay out my game.

however my first hurdle that I have run in to is getting the first of the networking operations working. I'm trying to get a chat server running and I have chosen to use the Boost::asio library to provide my socket interface as this seems to fill all the requirements I need, and in fact i have had some limited success with getting a connection up and running to fill this role. however its not perfect by any means.

so what I am after is some tutorials/documentation to help increase my understanding on how to get this running. so far i have a basic understanding of creating a socket and receiving/making a connection, however the code I'm using has the connection close as soon as I send any message (at this stage a connection successful...) so this is obviously not very useful.

any help would be appreciated.

#2 fireside

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Posted 10 October 2008 - 03:59 AM

I don't know if you've heard of it, but project darkstar might be something to check out.
Currently using Blender 2.5, FlashPunk, and Unity.

#3 Philderbeast

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Posted 10 October 2008 - 04:28 AM

looking at that it doesn't appear to be quite what I'm after.

as part of the project is expanding my own C++ knowledge so I don't want to get overboard using other people's code....

#4 gillvane

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Posted 11 October 2008 - 12:09 AM

Good luck with your project. Keep me posted so I can add you to the list.
http://www.mmorpgmaker.com
Wanna make your own MMORPG?

#5 alphadog

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Posted 12 October 2008 - 01:40 AM

Philderbeast said:

so what I am after is some tutorials/documentation to help increase my understanding

I'm assuming you've gone through the library of sample code at the Boost site itself?

http://www.boost.org...o/examples.html

I'll mention ACE, although like Boost.asio, it's a "kitchen sink" library and has lots of parts you may not need. It's mature and has a handful of books and a bit of a following on it.

For gaming, the most often mentioned one is RakNet. It's is a popular UDP game/networking library. Source is included. So are a fair amount of tutorials.

Another I've heard of for gaming, but never by someone who's really lived with it is LiON: http://lundman.net/wiki/index.php/LiON.





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