Marketing Game OS
#1
Posted 09 October 2008 - 12:01 AM
You can download the ISO, boot to it and install or just sample it.
One idea is all I need to do is make a killer application. That sounded easy, but it's harder than it seems! I have problems just coming-up with original game ideas. I thought of a eagle flight simulator where you dive for fish. That's about as original as I can do.
This is not such a good time for venture capital. I'm not even sure I would lend me money.
LoseThos is for fun with programming. It is fun. Only problem is can't really do much serious with it. It's a blast if you want to play with MultiCore or programming things which are normally off-limits.... Want to change page tables... go ahead!
#2
Posted 09 October 2008 - 02:39 AM
#3
Posted 09 October 2008 - 04:56 AM
That said, looks like a cool project.
#4
Posted 09 October 2008 - 10:55 AM
It offers such things as global system variables for immediately getting mouse x,y and buttons. You can do it with messages, too.
Hello world takes one line of code.
You can put graphics on the screen in two lines of code.
That's pretty-much it -- simpler for beginners.
For advanced users, you have access to everything in the operating system. The graphics API is probably not as good as others for advanced users.
The environment itself is really cool -- can script things in C/C++.
I forgot -- you can do lots of things like change text or backgorund color, blink, etc... easily and send graphics to the command line... or links.
#5
Posted 09 October 2008 - 11:44 AM
#6
Posted 09 October 2008 - 11:47 AM
#7
Posted 09 October 2008 - 12:04 PM
#8
Posted 09 October 2008 - 12:16 PM
losethos said:
The "secret sauce" to Microsoft's success as a game platform, apart from the whole monopoly/world domination/death star thing, is that they really put a major effort in supporting developers. Look at DirectX or XNA: decently-documented API, conferences out the wazoo, a ton of online materials, supported communities. Success is not just about a good technical product, it's about making it super-approachable to developers. Do you have a start on this? I went to your site. Where's your full documentation? White papers?
Your second major problem is that a game developer cannot "force" a user to change their OS just for a game. So, the developer's market is going to be limited to a) techies who wouldn't mind booting into your OS, or
Your third problem is, if I make a game, and it sells well, how's your support network? You are a one-man show, are you not? How long will an email wait in your inbox if my game on your platofrm
I'm not telling you that it is impossible that you can't get your product into lots of hands. Heck, Linux had to start somewhere like you are, and look how long it took to get to a point where it is considered widespread.
It's just a very, very hard row to hoe.
#9
Posted 09 October 2008 - 12:35 PM
losethos said:
Unless the game is a quality one, nobody is going to change his operating system just for sake of playing it. People who make good games are directing them to platform that has lots of users or potential.
#10
Posted 09 October 2008 - 12:41 PM
losethos said:
Yeah, but most "wannabes" want to be professionals, and therefore orient their skill development such that they can work in a professional environment in the future. The category of amateur game developers in it for themselves and themselves only is very small. (All IMO, of course...
#11
Posted 09 October 2008 - 04:08 PM
losethos said:
Hello world takes one line of code.
You can put graphics on the screen in two lines of code.
That's pretty-much it -- simpler for beginners.
For advanced users, you have access to everything in the operating system. The graphics API is probably not as good as others for advanced users.
The environment itself is really cool -- can script things in C/C++.
I forgot -- you can do lots of things like change text or backgorund color, blink, etc... easily and send graphics to the command line... or links.
Man, I have to say, this would have been a REALLY good idea 15-20 years ago, but most everything you mention in there is currently in readily available code libraries for windows and they take only a few seconds to set up without change in OS. Don't get me wrong, writing this operating system is a great feat, but I just think you could have put your talent to something a lot more practical.
As an idea, maybe somehow you could make an export system that would allow the games to be played on windows.
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#12
Posted 09 October 2008 - 05:01 PM
losethos said:
It offers such things as global system variables for immediately getting mouse x,y and buttons. You can do it with messages, too.
Hello world takes one line of code.
You can put graphics on the screen in two lines of code.
That's pretty-much it -- simpler for beginners.
For advanced users, you have access to everything in the operating system. The graphics API is probably not as good as others for advanced users.
The environment itself is really cool -- can script things in C/C++.
I forgot -- you can do lots of things like change text or backgorund color, blink, etc... easily and send graphics to the command line... or links.
Point being, it doesn't matter HOW easy it is for a new user if you have to go through the trouble of changing your OS to get there..
#13
Posted 09 October 2008 - 05:48 PM
losethos said:
BTW, while I was reading Sol's post, I had a thought. Are these "global system variables" read-only? Can I design software on LoseThos that comes in and smacks those global variables around, possibly affecting some other running code too?
Another "BTW": putting "lose" in an OS' name is a bad marketing move, especially for game developers...
And lastly, FWIW, putting statements like "You're an intellectual wannabe who's pathetic" in your limited docs won't get you any congeniality awards...
#14
Posted 09 October 2008 - 05:57 PM
#15
Posted 09 October 2008 - 09:23 PM
It is expecting a lot for people to install a new operating system. Oh, well. It's really cool if you make the effort. You'll find many things you wish your main operating system had. Having the compiler built-into the operating system means you can put C/C++ commands on icons and work with compiled expressions all over the place. That's really cool.
At least test drive it.
You can distribute your games on a CD with the operating system so people don't have to install it, except your game can't very easily save to hard drive in this case.
#16
Posted 10 October 2008 - 12:00 AM
alphadog said:
Yeah, I need to work on that. I have lots of sample code and a fair amount of documentation on the distribution. What's better -- sample code or documentation... probably both? You think putting the documentation on my web site would help? The operating system doesn't have networking, so it would be inconvenient putting it on the internet. I guess it's common to ship it with books. Maybe I can sell books, but I can hardly give it away -- no takers. Maybe, I could make a book you could print-out. Groan ;-)
As to the other comment on "lose" in the name... it's a play on win-does and lose-those. It's supposed to be like the platoon movie seen where Elias says to "shit can" a bunch of standard issue equipment. It was probably unwise to pick that name. I've thought about changing it. Got any better names? No joke, now ;-)
#17
Posted 10 October 2008 - 08:21 AM
losethos said:
#18
Posted 11 October 2008 - 01:36 AM
Both. And more. Really you want to iterate through various types of docs.
First, try to get out a document that describes the raison-d'etre of your OS. Is it supposed to be a new general-purpose OS, or does it fit a niche?
Some tuts would be needed. Don't bother over-thinking it, just knock-off the same tuts on a similar website, but reconfigured for your OS.
Furthermore, you have to see yourself as the nucleus of a vibrant community. You need a website with a news section that's updated semi-regularly, even if briefly. You need a blog. Wiki, forum, mailing list. How about a Google or Yahoo Group?
[quote name='losethos']You think putting the documentation on my web site would help?[QUOTE]
Yes. Some people want to read before they download.
[quote name='losethos']The operating system doesn't have networking, so it would be inconvenient putting it on the internet. I guess it's common to ship it with books. Maybe I can sell books, but I can hardly give it away -- no takers. Maybe, I could make a book you could print-out. Groan ;-)[/QUOTE]
I often agree with Sol_HSA, but skip the book for now. Put whatever non-dev time you have into key docs, then creating an environment for other to contribute. if I download your OS, do something cool with it, where do I go to brag? If and when you accumulate a community, then a book may be a good thing.
[quote name='losethos']As to the other comment on "lose" in the name... it's a play on win-does and lose-those. It's supposed to be like the platoon movie seen where Elias says to "shit can" a bunch of standard issue equipment. It was probably unwise to pick that name. I've thought about changing it. Got any better names? No joke, now ;-)[/QUOTE]
Too obscure. If you want this to get any kind of following, give it an approachable name. I'd play with words based on its purpose.
#19
Posted 11 October 2008 - 06:21 AM
alphadog said:
#20
Posted 11 October 2008 - 08:52 AM
Sol_HSA said:
I get that a lot. Some people think it's a browser or something because of it's small size. There's incredible confusion. Some think I changed the BIOS because it boots in 2 seconds. I've heard all kinds of crazy conjectures. It's just an ordinary nonnetworked operating system. Kids these days!
As for the other guy's comments, I have a tour thing you can take to learn about it and tons of sample code demo's. I thought about making a tutorial out of them, except organizing them sequentially baffles me. I try to picture myself and how I like to learn. I never take tours, but might if I were completely lost. When I'm learning, I look at documentation and examples and just dive-in.
A vibrant community would be the goal, but I'm losing hope. I get hits on my website when I post a prominant link and a steady trickle of downloads, but it dies-off without prominant links -- doesn't seem to want to go viral or reach a critical mass. I've had hundreds of downloads but almost no feedback emails. A large number might take one look and move-on, i don't know.
I have demo videos and screen shots and stuff on my site. I have a source forge listing which had a forum, but nobody looked. Here's the website: http://www.losethos.com.
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