A BIG idea
#1
Posted 06 October 2008 - 07:50 PM
I have a really big idea for an MMORPG (yes MMO)
and I truly believe it could work but it would require ALOT of players so ALOT of money and a really strong server
my question is, is there any chance that I'll ever get this game to be made?
I won't be able to make this game work and I don't even want to receive money for it (it would be nice if I could play it for free though :p)
I just want it to be made
any ideas where i can go with my idea?
#2
Posted 06 October 2008 - 07:58 PM
To make a large-scale MMORPG like that, you'll need a college education, a bunch of management and business experience, a few million bucks, a crack team of artists and programmers, 5 years, and a hell of a lot of luck.
#3
Posted 06 October 2008 - 08:05 PM
i guess it'll stick to fantasizing about it...
if anyone'd like to steal my idea, i'd love to tell you.
I don't ask anything for it!
#4
Posted 06 October 2008 - 08:41 PM
#5
Posted 06 October 2008 - 09:15 PM
Quote
#6
Posted 06 October 2008 - 09:22 PM
and i think it'd need at least 100,000...
btw, what's JWH from what i've seen, it doesn't sound good, i hope it means that i'm a noob (cause i am) and not that i'm stupid or rude or something like that, cause i didn't mean to seem like that...
#7
Posted 06 October 2008 - 09:36 PM
Alyanomo said:
http://www.devmaster...mber.php?u=3481 Check his siggy
#8
Posted 06 October 2008 - 09:42 PM
but what EXACTLY does i mean?
i mean how bad is it?
#9
Posted 06 October 2008 - 10:38 PM
Alyanomo said:
and i think it'd need at least 100,000...
Even if a game were eventually able to get that many players, it wouldn't start off with that many. So if you want to design a successful game, it had better work even with smaller numbers of players, or else you'll never get up to the 100,000 level.
#10
Posted 06 October 2008 - 10:57 PM
Quote
and i think it'd need at least 100,000...
If you're only capable of one idea, it's not for you anyway.
#11
Posted 07 October 2008 - 05:35 AM
fireside said:
Alyanomo said:
and i think it'd need at least 100,000...
#12
Posted 07 October 2008 - 12:49 PM
Alyanomo said:
Or you can forget the whole idea of getting such a game and write fictional book about people who are playing that game, you will be praised for your great idea even though no-one can make it into game.
What exactly is your idea? Since it does require many people, I could imagine you are trying to simulate real life with lots of adult content (such as getting jobs, paying taxes, taking responsibilities). People just want to play something which is not similar to their everyday life.
#13
Posted 07 October 2008 - 04:04 PM
(i have a system thought out)
so i'll need ALOT of BIG guilds (or factions)
I don't think I'll get into game design professionally, maybe I'll be really rich someday :p
if anyone would like to know the exact idea, I'd like to tell but not here (since that COULD cause some trouble)
btw: I can and have thought of more ideas, but I just like this one the best
#14
Posted 07 October 2008 - 04:23 PM
Alyanomo said:
(i have a system thought out)
so i'll need ALOT of BIG guilds (or factions)
if anyone would like to know the exact idea, I'd like to tell but not here (since that COULD cause some trouble)
Alyanomo said:
#15
Posted 07 October 2008 - 04:30 PM
you know, i have thought about writing a novel, seriously :p
#16
Posted 07 October 2008 - 04:55 PM
Alyanomo said:
#17
Posted 07 October 2008 - 06:19 PM
Alyanomo said:
You need 100K players to start? To make the idea viable? How did you "establish" this number?
What happens if you could only get 50K? or 20K?
Alyanomo said:
How does you idea differ from Guild Wars by ArenaNet/NCsoft?
#18
Posted 07 October 2008 - 06:21 PM
Quote
There are some that are interested in learning game programming, I think, and some that are in a fantasy much like the games they are playing. It sounds as if they think it's like gathering up some people in a fantasy to go on the next quest. Some take on a more realistic attitude when they find out it's out of reach. Games are great, but it's not much of a true learning environment and there isn't a lot of creativity in deciding what hair color someone should have.
#19
Posted 07 October 2008 - 06:32 PM
alphadog said:
What happens if you could only get 50K? or 20K?
How does you idea differ from Guild Wars by ArenaNet/NCsoft?
well, i must admit, i just trµhrew a number at it,
but i think that 50K might be not enough...
ofcourse, it could work, but it wouldn't be nearly as fun.
well,
i might as well tell it
wait for the edit...
the game is situated in the middle ages with some asian and some magical aspects
you can choose from some several professions wich are basically warrior bowan and magician and some combining two of those (i haven't worked this out quite yet)
you start off on an island (think GW factions but bigger) with both low and high level areas, several cities and plenty quests to keep you busy as long as you want.
however, when you reach a certain level (let's say 20) you can do a quest witch takes you to the continent.
once you are on this continent, you can start a guild and form alliances.
this is where my idea comes in, the continent is devided into about 20 areas each with their capital and some 5 (bigger) wild zones.
when the game starts off, all these areas will be owned by higher demons.
if you have a big alliance, you can attack a castle/capital.
if you attack a castle, the alliance leader gets to pick a date and time for the battle.
when that time comes, every member of that alliance who is online is automatically teleported to the battlefield (unless if they have specifically chozen not to participate in the battle).
every (active) guildmember who isn't online atm is represented by a bot playing his character.
in the battle, the alliance leader play the battle as if it were a RTS (all members have been put in devisions all with their captain)
and he can give orders to his troops by either selecting them and point ouit what they have to do by clicking (this will appear to the players as some sort of mission)
or by directly speaking to the captain with a built in voice chatting system with teh captain, who can pass the message on to his troops.
(a general (alliance leader) can speak to a whole devision or even his entire army as well).
to capture a castle, either the others have to surrender, the attacking alliance must kill every single man or they have to stay in control of the castle for at least 20 minutes i a row (think TWM2).
this way, factions can be expanded into several areas. however, once you own a castle, it can still be attacked, either by the higher demons (who are more or less controlled by high gamemasters who try to keep balance on the continent) or by another alliance, in that caase, both alliance leaders have to agree a date withing 3 days of the challenge.
in case of a AvA battle, all the same rules count as in a AvE battle.
after the battle, the alliance leader gets a report with all teh kills and deaths of his members to give him a reference in case he would need some more captains.
ofcourse, if the alliance leader can't be online at the time of the battle for any reason possible, he is replaced by his highest rated captain or his second highest rated captain and so on.
if a captain is unable to fight (either he's not online or he's replacing the general) he's replaced by his highest ranked soldier...
the same thing happens if the captain dies during the battle (captains fight along with the troops)
whenever a alliance attacks a castle, everyone who wants can go to the battlefield (witch is actually the castle on the map) to watch, they can see the battle hapening live, however the ones who are fighting the battle do not see the 'spectators'
during the battle the activities in the area capital are stopped.
pz do ask questions cause i'm pretty sure i forgot tell tell you about ALOT.
#20
Posted 07 October 2008 - 06:38 PM
Alyanomo said:
but i think that 50K might be not enough...
ofcourse, it could work, but it wouldn(t be nearly as fun.
You need to establish some metric for why you need such numbers. Just guessing is ignorant. What requires that many people? If you want to implement something that truly needs that many people, are we walking online at once? or just server population? How many people need to be online at once? That number has some very real world limitations based on server processing and bandwidth.
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