Hello all:
I would like to introduce my project. SourceForge unix name: "easyge", my code name for the project "EGE" and the full name is "Easy Game Engine". As my graduation project I decided to do a 2D game engine so this project was born from that. The current "preview" release code named "Graduation" is the result of the three months that I spent working in my graduation project. It was programmed in C++ using SDL and OpenGL. During the development I did not have access to a Mac so only Linux and Windows builds are available. The current release features 4 demos and one small (really small) game. The release also contains CodeBlocks projects for easy editing and rebuilding. Since I'm officially done with my graduation project I now moving on with the development of the project into something bigger and better. These are my ultimate/current/future goals that I would like to accomplish with this project:
Ultimate goals:
* Free/Open source. (DONE)
* Multi-platform. (Linux, Windows, Mac)(No Mac support yet )
* As much compatibility as possible across Linux distributions (This is a big one)
* Easy to use and still be powerfull.(Do things through C++, scripts or tools but never limited to one choice. You decide which way to go)
* A lot of tools to make development very fast.(Font tool for bitmap fonts, GUI editor, particle system editor and more.)
* Game independent. (Make any game you want. 2D/3D)
* AI, Physics, Networking
Current goals:
* Clean/improve current code.
* Fix current bugs (Add new ones(just kidding ))
* Add features that I was not able to add because of lack of time.
* Create font editor, GUI editor, Particle system editor, Sprite sheet editor and texture editor.
* Turn the engine into a very good/lots of feature/stable/easy to use 2D engine.
* Create more sample games.
* Write some tutorials and have full API documentation.
* Script support. This would allow you to interact with the engine. But you will always have the ability to code everything in C++ if you want to .
Future goals:
* Move into the 3D part of it.
* Release more sample games.
* Improve documentation.
* Networking support.
* Anything else that comes up.
Pretty much the idea is to concentrate in the 2D part of the game engine so once that part is done the engine can be used to create 2D games. Once the engine 2D feature meet the core requirments then move into the 3D part of it. And then just fix problems, add features and tools. It case you were wondering if you could help, YES you can. It is simple as this: use it. Then report back, how hard was it for you to accomplish your task? Did something work different than expected. Is there anything you would like the engine to have? Did you find a mistake? Any feedback would be greatly appreciated. So testing the engine and providing feed back is where I need help the most. Thanks for reading and looking forward your feed back.
Some notes:
The API style of the engine was/is heavily influenced by http://hge.relishgames.com/ .
Last but not least, thanks for your time. The link to the project where you can download the "Graduation" release is http://www.sf.net/projects/easyge and the link to the project's site is http://www.egengine.com
-r
EGE::Easy Game Engine
Started by egengine, Oct 02 2008 03:46 AM
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