Hello i am new to the forums, i have been following the nehe tutorials, and other tutorials; i have a problem, what i want to do is have many tga files in one single file and then read that file and load the textures and displaying in the game.
i follow this tutorial
http://gpwiki.org/in..._Resource_Files
and get the char* buffer, but i dont know how to load that buffer into a texture.
sorry for my english i speak spanish.
i´m using c++ with visual studio .net, glut.
load a tga in opengl from a custom resource
Started by vash999, Sep 29 2008 05:40 PM
2 replies to this topic
#1
Posted 29 September 2008 - 05:40 PM
#2
Posted 29 September 2008 - 06:04 PM
Please note, this question would have been more appropriately asked in the GPWiki forums, since it concerns a specific GPWiki tutorial.
However, the general answer is that the buffer will contain the binary data of a file, in your case a TGA file. You need to write a loader, just like loading a TGA file from disk, but reading the bytes from the memory buffer instead.
Also, some graphics libaries like SDL allow you to load an image file from a memory buffer as well.
However, the general answer is that the buffer will contain the binary data of a file, in your case a TGA file. You need to write a loader, just like loading a TGA file from disk, but reading the bytes from the memory buffer instead.
Also, some graphics libaries like SDL allow you to load an image file from a memory buffer as well.
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#3
Posted 30 September 2008 - 12:24 AM
ok i will try that, i dosnt know that gpwiki have a forum, next time i will check up better.
thanks.
thanks.
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