Where to start?
Posted 26 September 2008 - 02:58 PM
I have experience with scripting, know a little bit about library's and what API's are, a very tiny bit about frameworks and the application structure of Mac apps and nothing about Linux. Maybe I know a bit about more things.
So I want to know where I should start (with learning things). Just the programming and stuff, not the modeling etc.
Posted 26 September 2008 - 03:44 PM
These IMHO should give you a good starting point. Hope that helps.
Good Luck. :)
Posted 28 September 2008 - 11:24 AM
something with a single screen of gameplay, simple logic and easy rules to follow. That will keep you busy.
If you want to work in cross platform development look at using OpenGL as your graphics renderer.
Play my free games: Ghost Toast, Zing
Posted 28 September 2008 - 11:29 AM
i didnt know how to do collision detection, i had no idea how to make my guy walk properly, i didnt have any idea how to use the keyboard and input well, you couldnt even control the game it was so bugged.
just because direct x handles your triangle rastering with its neat texture filtering, doesnt mean crapall getting your game finished. (so people dont spit and call it lame)
you have to know how to make 50% of direct x yourself before you know how to use it properly.
ive made eschelons of shit demos since then slowly improving off the last over a period of 8 years, and ive still got tonnes to learn, but i think im getting better now... maybe im nearly there.
Posted 01 October 2008 - 01:26 PM
You'll be able to deploy to PC and Xbox and there's quite a few nice tutorials out there to get you started.
To start with I'd stay away from 3D, start with 2D like someone above already said. Once you know what you're doing and you think you can take it a step further, try making the same game with a 3d aspect to it (for example, try tetris where you can zoom around the interface in 3d).
Get yourself a bunch of books from the library (they're likely to be a few years out of date, but the basic concepts will still apply to most of the stuff you make), learn about pixel shaders, vertex shaders, game architecture, learn some of the maths behind common game functionality.
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