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what else does it take to make a game


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#21 Sol_HSA

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Posted 25 September 2008 - 05:44 AM

bazso said:

also one other thing that's got my mind in a confused sate how is there such a thing to being a wrong question when one does not have any idea how to ask the right question.
I've found that solving programming problems is, in most cases, figuring out the right questions. Programmers are used to hearing wrong questions, so don't be surprised if you get an answer to a completely different question than what you're asking =)

bazso said:

yes i agree with but players now and days are wanting the really good stuff in 3d forum if the world was easy then it would not matter but i am learning how life is day by day
Do not expect anyone to pay a cent for your first game. Don't make the game for "the market", make the game for yourself. Then let someone else try it out, and find out how wrong you are with many decisions you've made. Be humble, and try to learn.

Do you have any idea how long it'll take to make that game of yours? Make a few smaller projects first, and you gain some perspective on the matter.

You might also consider writing complete sentences and using punctuation and so on - it's not that much of a additional hassle, and it's much easier to read..
http://iki.fi/sol - my schtuphh

#22 fireside

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Posted 25 September 2008 - 07:39 AM

If you find a scripted engine to use you might do all right to go straight to 3d. A book with the scripting language you are using is all you need. You should go through that first before doing anything in the engine, at least a decent portion of it, and write a few simple programs of your own without the engine. Start the engine part by importing a few boxes and moving them around in a simple 3d world. C++ is a bad choice in my opinion if you haven't done any programming and you're jumping straight to 3d. I would use Panda3d engine and python.

#23 bazso

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Posted 25 September 2008 - 08:48 PM

Sol_HSA said:

I've found that solving programming problems is, in most cases, figuring out the right questions. Programmers are used to hearing wrong questions, so don't be surprised if you get an answer to a completely different question than what you're asking =)


Do not expect anyone to pay a cent for your first game. Don't make the game for "the market", make the game for yourself. Then let someone else try it out, and find out how wrong you are with many decisions you've made. Be humble, and try to learn.

Do you have any idea how long it'll take to make that game of yours? Make a few smaller projects first, and you gain some perspective on the matter.

You might also consider writing complete sentences and using punctuation and so on - it's not that much of a additional hassle, and it's much easier to read..
sir i was in special ed and i was on medication that put me out like a light there was not a whole lot i could do at that point in my life.

this was thanks to my mom that did not under stand why i was doing all of this and my teachers could not under stand why i was doing all the moving around not sitting in one place.

they thought i had ADD i have buddies telling me now that if my mom acted her age and the teachers acted there age i would have pan out around at the age of 10 and not have any sort of problem learning when i was in school but through my later years of school like middle and high school i was sleeping why because of the medication and that was the system there.

i am not expecting anyone to pay for my game if and i say if i can make it possible and i got to make sure it is very stable first before i even start to ask money for it this is how i have envisioned my game plan in my thinking pattern for making my game:

1) to do massive amounts of modeling

2) program to make sure objects do what they are doing of what i am wanting them to do

3) make sure that the content can be seen

4) make gaming world

5) make sure gaming world will be stable and working as in meaning that gaming world will not crash at the first sign of trouble

6) if everything checks out then got into a close beta and iron out all bugs

7) if all bugs have been clean/cleared out then go into open beta for like 6 to 8 months

and that's all i can think of atm this is my best guess to and if you all are going to say that's not how it is down please feel free to tell me how it is done so i can do it right.

#24 bazso

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Posted 25 September 2008 - 08:54 PM

Mr fire you feel i should learn C first before moving into C++?

i have heard that there is programs out there that you can learn from test on so that you can under stand what your doing and knowing how to do it can you make any sort of recommendations of what ones i should go after?

#25 bazso

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Posted 25 September 2008 - 08:58 PM

Sol_HSA said:

I've found that solving programming problems is, in most cases, figuring out the right questions. Programmers are used to hearing wrong questions, so don't be surprised if you get an answer to a completely different question than what you're asking =)


Do not expect anyone to pay a cent for your first game. Don't make the game for "the market", make the game for yourself. Then let someone else try it out, and find out how wrong you are with many decisions you've made. Be humble, and try to learn.

Do you have any idea how long it'll take to make that game of yours? Make a few smaller projects first, and you gain some perspective on the matter.

You might also consider writing complete sentences and using punctuation and so on - it's not that much of a additional hassle, and it's much easier to read..
oh and i am expecting 15 years maybe even 20 of my life to go away before this game might have a chance i hope that's a reasonable and fair answer that you will accept?

#26 fireside

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Posted 25 September 2008 - 09:49 PM

Quote

Mr fire you feel i should learn C first before moving into C++?

No, I think you should learn Python before learning c++.
http://www.python.org/

And I think you should use the Panda3d engine, which uses python for scripting and has a very good manual. The engine is free and you can make commercial quality games with it.

http://panda3d.org/

You don't really need c++ to write a 3d game anymore, and it takes a long time to learn and it's easy to make errors with it.

#27 necroside

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Posted 25 September 2008 - 10:49 PM

fireside said:

No, I think you should learn Python before learning c++.
http://www.python.org/

And I think you should use the Panda3d engine, which uses python for scripting and has a very good manual. The engine is free and you can make commercial quality games with it.

http://panda3d.org/

You don't really need c++ to write a 3d game anymore, and it takes a long time to learn and it's easy to make errors with it.

Second that one, panda3d is a nice and have good features, but first you should learn pygame.

http://www.pygame.org/
"There are not enough servers to run my infinite users game"

#28 fireside

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Posted 25 September 2008 - 11:13 PM

I'm not disagreeing with the pygame. That was if he felt he needed to jump straight to 3d. I think 2d is a better environment to learn how to actually make games and you tend to set realistic goals in 2d for some reason.

#29 Sol_HSA

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Posted 26 September 2008 - 05:05 AM

bazso said:

oh and i am expecting 15 years maybe even 20 of my life to go away before this game might have a chance i hope that's a reasonable and fair answer that you will accept?
You'll get it done much faster if you first do a few smaller projects.
http://iki.fi/sol - my schtuphh

#30 Jare

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Posted 26 September 2008 - 07:23 AM

Sol_HSA said:

You'll get it done much faster if you first do a few smaller projects.
Amen.

#31 Kenneth Gorking

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Posted 26 September 2008 - 10:28 AM

bazso said:

Mr fire you feel i should learn C first before moving into C++?
Don't bother :)
http://www.parashift...p.html#faq-28.2

By the way, I can only recommend that you bookmark that site, it has a lot good info, including a begginers section.

EDIT: Bah! Hadn't seen there was a second page...
"Stupid bug! You go squish now!!" - Homer Simpson

#32 bazso

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Posted 27 September 2008 - 12:47 AM

here is some stuff from game dev can you all tell me if there info is true or not?

http://www.gamedev.n...tlang/page2.asp

http://www.gamedev.n...tlang/page3.asp

http://www.gamedev.n...tlang/page4.asp

i can't remember but one of there information sources was saying that C++ was a good language to use for what i am trying to do the only reason why i am not bugging them as much as i am bugging you guys as much here is when i posted questions they were very unfriendly with me at least here you guys are

#33 Reedbeta

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Posted 27 September 2008 - 02:08 AM

C++ is indeed a good language for making quality 3D games. The flip side is that C++ is also a difficult language to learn. There are many details to keep track of and for someone just learning to program, sometimes the details can obscure the more important things. Learning Python first will be easier, and many skills you pick up there will be applicable to C++ also. The specific details of the language will be different, but the general skill of breaking down a problem into smaller problems, and designing algorithms to solve each part, will translate from Python to C++ perfectly well.
reedbeta.com - developer blog, OpenGL demos, and other projects

#34 bazso

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Posted 27 September 2008 - 02:51 AM

oh ok

#35 bazso

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Posted 27 September 2008 - 03:04 AM

reading Panda3D 1.5.3 manual and have installed it

#36 bazso

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Posted 27 September 2008 - 03:44 AM

will Panda3D 1.5.3 be able to import blender files after i get done with animation and textureing and ready to add the model?

#37 dave_

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Posted 27 September 2008 - 09:22 AM

New threads are free. Start a new thread if you've got a new question.

#38 fireside

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Posted 27 September 2008 - 01:40 PM

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will Panda3D 1.5.3 be able to import blender files after i get done with animation and textureing and ready to add the model?

You can export models from Blender to Panda3D. The important thing is to first learn Python, though. When you are ready, you will need to join the Panda3D forum to ask specific questions about the engine.

#39 bazso

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Posted 27 September 2008 - 01:58 PM

ok tya Mr fire and ty everyone for being patient with me i appreciate you all working with me

#40 bazso

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Posted 27 September 2008 - 02:05 PM

dave_ said:

New threads are free. Start a new thread if you've got a new question.
i am sorry i thought it was relevant to ask here thought we were already talking about it and i thought there is already enough of my threads in this area of the forums





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