Good Audio Support in a 3D Engine?
Posted 22 September 2008 - 07:25 PM
I've been through a lot of engines and languages, and regardless of how much I like any other feature on it, I hit a wall when I want to do anything interesting with audio.
Here's the problem: I'm a sound designer. Which means A) I really need good audio support, and B) I'm NOT a programmer. I can do lots of scripting, and a fair amount of programming in some languages, but I'm still overwhelmed with C.
I'd like to make some sort of playable demo with good audio, including things like reverb. Even with Panda3D, which supports FMOD, and has functions for things like reverb, I hit a wall when there was no documentation for DSP, and the only functions for fitlers and reverb were in C and not Python, which the engine uses almost exclusively.
Am I doomed to have C force-fed to me if I want to make this, or does anyone have any other light to shed? Thanks for listening.
Posted 22 September 2008 - 11:48 PM
but you should learn to code, its not that hard - even i did it and im a complete idiot. :)
Posted 23 September 2008 - 02:39 PM
You could also mod some of the well-known engines out there, like UE3 or IdTech, their editors should be more than capable.
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