have a couple questions
if i was wanting to make a dev team do i or can i give my gaming engine out or would i be in some sort of violation of terms of service of the company that i bought from?
do i need to pay additional money for each time for the gaming engine when i bring aboard members for my dev team?
do i need to inform the company that i bought there gaming engine from who all is using it?
that's all i can think atm i am sure i might have more if i can think of any more
ok lets say after i buy my gaming engine
Started by bazso, Sep 21 2008 02:26 PM
9 replies to this topic
#1
Posted 21 September 2008 - 02:26 PM
#2
Posted 21 September 2008 - 05:43 PM
These are questions that should be addressed to the specific company providing your game engine. There is no way we can answer them. Different engines will have entirely different restrictions.
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#3
Posted 21 September 2008 - 06:45 PM
ahh ok tya mam i just thought i would post this question to see if any one had some common knowledge about this sort of situation or has been in this sort of situation before
#4
Posted 21 September 2008 - 07:11 PM
Yeah, depends on the license, however most companies are aware of developers like you and have no profit of not selling their technologies so they have some special conditions on that account. And come on, if the Quake 3 engine is now for free, I would reconsider asking money for my work unless it's VERY good.
#5
Posted 21 September 2008 - 10:04 PM
yeah this is my engine
http://www.3dgamestudio.com/order7.htm
here is the prices of the engine
http://www.shareit.c...83&languageid=1
i will be going for the pro edition
the reason why i like this engine is it has a lot of options to it it seems i know there is better out there but this is my first beginning and i thought this would be a good engine to start off with
i wonder if and when the release the engine to someone that pays them the money the are wanting basing off which version the buyer is going after will say this is how many accounts you can register to this engine version you just bought and what i mean is keys or users that are able to download the engine that's part of a dev team
http://www.3dgamestudio.com/order7.htm
here is the prices of the engine
http://www.shareit.c...83&languageid=1
i will be going for the pro edition
the reason why i like this engine is it has a lot of options to it it seems i know there is better out there but this is my first beginning and i thought this would be a good engine to start off with
i wonder if and when the release the engine to someone that pays them the money the are wanting basing off which version the buyer is going after will say this is how many accounts you can register to this engine version you just bought and what i mean is keys or users that are able to download the engine that's part of a dev team
#6
Posted 23 September 2008 - 06:47 AM
bazso said:
the reason why i like this engine is it has a lot of options to it it seems
You are going to spend £540 on an engine because it "seems" to have lots of "options"???? Don't do it. You obviously aren't very experienced and you will struggle badly to get things working to begin with. You'd be better off with something like the C4 Engine ... its free has LOOOOADS of ... erm ... "options" and (did i mention this already?) its free.
#7
Posted 23 September 2008 - 02:54 PM
goz said:
You'd be better off with something like the C4 Engine ... its free has LOOOOADS of ... erm ... "options" and (did i mention this already?) its free.
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#8
Posted 23 September 2008 - 03:27 PM
Kenneth Gorking said:
The C4 Engine is not free
Fair enough ... my memory must be playing tricks on me :D Still ... spending £540 (~$1000) on an engine that has nice "options" and that you don't know how to use, or how good a fit it would be for your game idea, sounds like a dangerous plan to me.
#9
Posted 23 September 2008 - 11:44 PM
Don't forget, that after you buy an engine you won't be able to just jump in and make a game. You're going to have to invest many hours figuring out how to use the engine to suit your needs. Make sure you have a clear plan layed out on how your game is supposed to work before you start writing your first line of code.
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#10
Posted 24 September 2008 - 07:11 PM
yeah that's a good point its going to take me a very good while to learn how to work with it and no i was not expecting just to hop in and be able to do point A to point B to point C in just a matter of a couple of months.
to give you all a idea of where my awareness of thinking is this is way above my head to be honest but going to try and learn it as best as i can and so far every ones help here has been very invaluable
to give you all a idea of where my awareness of thinking is this is way above my head to be honest but going to try and learn it as best as i can and so far every ones help here has been very invaluable
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