what is consider a low polygon amount
#1
Posted 16 September 2008 - 01:25 AM
#2
Posted 16 September 2008 - 02:22 AM
#3
Posted 16 September 2008 - 03:45 AM
i don't know if sound has anything to do with performance i don't know what else i am missing here
#4
Posted 16 September 2008 - 04:08 AM
With those specs I imagine you can get fairly higher counts than with 8 series cards. If I remember correctly I think the standard count for a model is around 8000-9000 now.
What exactly do you have in mind to accomplish? To me a good goal would be to focus less on polycounts in general, and focus more on finding ways to get per-pixel methods (like parallax occlusion mapping) to produce the same high detail with as few polygons as possible. The GPU can do incredible amounts of processing at lightening speeds, but geometry transfer from the CPU to the GPU is quite slow.
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
#5
Posted 16 September 2008 - 07:26 PM
what i am getting at everyone the engine that is used for ww2 online players that have low end systems it eats up a lot of frames per a second and cause's them to lag very badly what i mean by lag is that game play is not very smooth running its very choppy and they are unable to do a lot of actions while they are in the gaming world
what i am wanting to do is for players that don't have reasonable gaming pc systems can still hopefully play my game is to give them options to make it where they can see what they are doing in the gaming world and not lag out to badly
that's why i was asking about a low polygon count amount friends that i have know for almost 9 years say if you have a low polygon count it will make the game run much more smoother and when there is a lot of stuff happening all around you you will be able to see whats going around you they also say would take up less resources on your pc system
i don't know if this is true but i would like to think it should make sense
#6
Posted 17 September 2008 - 03:54 AM
#7
Posted 18 September 2008 - 12:26 AM
#8
Posted 21 September 2008 - 02:40 PM
fireside said:
#9
Posted 21 September 2008 - 03:28 PM
starstutter said:
Omg, I'm feeling old now.
When I started that was the average poly-count for an entire level.
My stuff: torus.untergrund.net <-- some diy electronic stuff and more.
#10
Posted 21 September 2008 - 03:43 PM
Nils Pipenbrinck said:
When I started that was the average poly-count for an entire level.
lol, I remember the Unreal 3 tech demo from 2006. Tim sweeney made a comment that one character model has more data than an entire level from the first unreal.
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
#11
Posted 21 September 2008 - 04:49 PM
#12
Posted 21 September 2008 - 07:58 PM
bazso said:
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
#13
Posted 21 September 2008 - 08:07 PM
starstutter said:
Relative?
#14
Posted 21 September 2008 - 10:23 PM
i just feel i am small as a hamster i don't think i can ever compare to any of you you all must have many many years of doing all of this development work for a really long time
#15
Posted 21 September 2008 - 10:30 PM
Reedbeta said:
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users












