isn't he free to request whatever article he likes ?
Who am I? Who are you?
Started by TheNut, Aug 25 2004 06:51 PM
30 replies to this topic
#21
Posted 26 August 2004 - 07:39 PM
If Prolog is the answer, what is the question ?
#22
Posted 26 August 2004 - 08:34 PM
yeah, henrik, sorry.. i have the book always on my right side (my mouse on top :D :D), but can't even read the name .. somehow i got mixed with jimmy :D
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#23
Posted 26 August 2004 - 09:06 PM
I didn't remember the name, but now that I look up his website, I think I went to a lecture by him. He discussed subsurface scattering. That was extremely interesting but also requires a much larger sample of photons. I have not read his book though.
I was working just to play with the concepts on my own, using my knowledge of photons. I was only going to implement reflection and refraction of course taking into account the diffuse and specular qualities of the surface as well as the index of refraction. My current problem I think is in my collision detection, but I have basically no time to work with it as I have to focus on classwork for a while.
I was working just to play with the concepts on my own, using my knowledge of photons. I was only going to implement reflection and refraction of course taking into account the diffuse and specular qualities of the surface as well as the index of refraction. My current problem I think is in my collision detection, but I have basically no time to work with it as I have to focus on classwork for a while.
Jesse Coyle
#24
Posted 27 August 2004 - 05:18 PM
anubis said:
Ofcourse I am and so is everyone else. I didn't have anything specific in mind at the time of making that post but I did know that most game dev sites tend to focus (sometimes entirely) on graphics and I did also know that I find that inadequate. We should actively encourage people to contribute tutorials that cover other things and should try to make an all-round site. It may not be practical to jump into art and stuff right away but atleast with respect to programming, we should try to make it an all-round site for game development.
What I would like to see would be AI:
If we can have umpteen tutorials for q3 bsps and find it rare to get code for bots for a shooter game, then we do have a very strong bias. Moreover with how the industry is placed now, it would also be wise to look at AI, gameplay and physics...
Please do post your opinions (and no flame please :D )
ES
#25
Posted 27 August 2004 - 05:21 PM
i'd like to see more AI articles. my personal interest is in graphics at the moment but i definitetly see your point. maybe you can get somebody to write an article or do it yourself about a topic you like ?
If Prolog is the answer, what is the question ?
#26
Posted 27 August 2004 - 05:46 PM
Hrmm. I can work on something. Though keep in mind I have to work slowly given my school requirements. On a personal note I can now load up images from the windows cards.dll and I have read 2 chinese love stories.
Jesse Coyle
#27
Posted 27 August 2004 - 08:16 PM
Quote
i'd like to see more AI articles.
http://www.nutty.ca - Being a nut has its advantages.
#28
Posted 27 August 2004 - 10:20 PM
Sure, you can submit it to 'editors at devmaster dot net'
Thanks!
Thanks!
#29
Posted 28 August 2004 - 12:06 PM
AI articles... that would be cool... i have great problems with hardcoding even the most simple intellect in my new CaveShip game for the 7210 of Nokia...
#30
Posted 28 August 2004 - 12:46 PM
Yes, AI articles would be good - the latest I have seen discuss simple concepts like, 'if you get shot, run', and the best are the 1995 ones by Andre Lamothe. Of course, that's a bit of an exaggeration...
Hmm, perhaps I should get around to writing one someday...
Hmm, perhaps I should get around to writing one someday...
- FYHuang
"Do, or do not. There is no 'try'." - Yoda
"Shoot Pixels not People" - Drakonite
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"Do, or do not. There is no 'try'." - Yoda
"Shoot Pixels not People" - Drakonite
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#31
Posted 28 August 2004 - 01:40 PM
For simple 2D game devs like me there are basic AI stuff in La Mothe's Tricks of Windows programming gurus but they're just basic stuff.
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