Jump to content


Who am I? Who are you?


30 replies to this topic

#21 anubis

    Senior Member

  • Members
  • PipPipPipPip
  • 2225 posts

Posted 26 August 2004 - 07:39 PM

isn't he free to request whatever article he likes ?
If Prolog is the answer, what is the question ?

#22 davepermen

    Senior Member

  • Members
  • PipPipPipPip
  • 1306 posts

Posted 26 August 2004 - 08:34 PM

yeah, henrik, sorry.. i have the book always on my right side (my mouse on top :D :D), but can't even read the name .. somehow i got mixed with jimmy :D
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#23 NomadRock

    Senior Member

  • Members
  • PipPipPipPip
  • 785 posts

Posted 26 August 2004 - 09:06 PM

I didn't remember the name, but now that I look up his website, I think I went to a lecture by him. He discussed subsurface scattering. That was extremely interesting but also requires a much larger sample of photons. I have not read his book though.

I was working just to play with the concepts on my own, using my knowledge of photons. I was only going to implement reflection and refraction of course taking into account the diffuse and specular qualities of the surface as well as the index of refraction. My current problem I think is in my collision detection, but I have basically no time to work with it as I have to focus on classwork for a while.
Jesse Coyle

#24 EvilSmile

    Member

  • Members
  • PipPip
  • 96 posts

Posted 27 August 2004 - 05:18 PM

anubis said:

isn't he free to request whatever article he likes ?

View Post


Ofcourse I am and so is everyone else. I didn't have anything specific in mind at the time of making that post but I did know that most game dev sites tend to focus (sometimes entirely) on graphics and I did also know that I find that inadequate. We should actively encourage people to contribute tutorials that cover other things and should try to make an all-round site. It may not be practical to jump into art and stuff right away but atleast with respect to programming, we should try to make it an all-round site for game development.

What I would like to see would be AI:
If we can have umpteen tutorials for q3 bsps and find it rare to get code for bots for a shooter game, then we do have a very strong bias. Moreover with how the industry is placed now, it would also be wise to look at AI, gameplay and physics...

Please do post your opinions (and no flame please :D )
ES

#25 anubis

    Senior Member

  • Members
  • PipPipPipPip
  • 2225 posts

Posted 27 August 2004 - 05:21 PM

i'd like to see more AI articles. my personal interest is in graphics at the moment but i definitetly see your point. maybe you can get somebody to write an article or do it yourself about a topic you like ?
If Prolog is the answer, what is the question ?

#26 NomadRock

    Senior Member

  • Members
  • PipPipPipPip
  • 785 posts

Posted 27 August 2004 - 05:46 PM

Hrmm. I can work on something. Though keep in mind I have to work slowly given my school requirements. On a personal note I can now load up images from the windows cards.dll and I have read 2 chinese love stories.
Jesse Coyle

#27 TheNut

    Senior Member

  • Moderators
  • 1699 posts
  • LocationThornhill, ON

Posted 27 August 2004 - 08:16 PM

Quote

i'd like to see more AI articles.
If it’s any consolation, I have an AI article on the use of FSMs if you want me to submit it (it’s already up on generation 5 and my site). It’s not all that bad and I just recently updated the source code as well.
http://www.nutty.ca - Being a nut has its advantages.

#28 Dia

    DevMaster Staff

  • Administrators
  • 1120 posts

Posted 27 August 2004 - 10:20 PM

Sure, you can submit it to 'editors at devmaster dot net'
Thanks!

#29 Mihail121

    Senior Member

  • Members
  • PipPipPipPip
  • 1059 posts

Posted 28 August 2004 - 12:06 PM

AI articles... that would be cool... i have great problems with hardcoding even the most simple intellect in my new CaveShip game for the 7210 of Nokia...

#30 fyhuang

    Member

  • Members
  • PipPip
  • 45 posts

Posted 28 August 2004 - 12:46 PM

Yes, AI articles would be good - the latest I have seen discuss simple concepts like, 'if you get shot, run', and the best are the 1995 ones by Andre Lamothe. Of course, that's a bit of an exaggeration...

Hmm, perhaps I should get around to writing one someday...
- FYHuang
"Do, or do not. There is no 'try'." - Yoda
"Shoot Pixels not People" - Drakonite

[<a href='http://www.hytetech.com/altitude/forums/' target='_blank'>Altitude Forums</a>][<a href='http://www.hytetech.com/altitude/' target='_blank'>Altitude Technologies</a>]

#31 Mihail121

    Senior Member

  • Members
  • PipPipPipPip
  • 1059 posts

Posted 28 August 2004 - 01:40 PM

For simple 2D game devs like me there are basic AI stuff in La Mothe's Tricks of Windows programming gurus but they're just basic stuff.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users