Who am I? Who are you?
Posted 26 August 2004 - 07:39 PM
Posted 26 August 2004 - 08:34 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
Posted 26 August 2004 - 09:06 PM
I was working just to play with the concepts on my own, using my knowledge of photons. I was only going to implement reflection and refraction of course taking into account the diffuse and specular qualities of the surface as well as the index of refraction. My current problem I think is in my collision detection, but I have basically no time to work with it as I have to focus on classwork for a while.
Posted 27 August 2004 - 05:18 PM
Ofcourse I am and so is everyone else. I didn't have anything specific in mind at the time of making that post but I did know that most game dev sites tend to focus (sometimes entirely) on graphics and I did also know that I find that inadequate. We should actively encourage people to contribute tutorials that cover other things and should try to make an all-round site. It may not be practical to jump into art and stuff right away but atleast with respect to programming, we should try to make it an all-round site for game development.
What I would like to see would be AI:
If we can have umpteen tutorials for q3 bsps and find it rare to get code for bots for a shooter game, then we do have a very strong bias. Moreover with how the industry is placed now, it would also be wise to look at AI, gameplay and physics...
Please do post your opinions (and no flame please :D )
Posted 27 August 2004 - 05:21 PM
Posted 27 August 2004 - 05:46 PM
Posted 27 August 2004 - 08:16 PM
Posted 27 August 2004 - 10:20 PM
Posted 28 August 2004 - 12:06 PM
Posted 28 August 2004 - 12:46 PM
Hmm, perhaps I should get around to writing one someday...
"Do, or do not. There is no 'try'." - Yoda
"Shoot Pixels not People" - Drakonite
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Posted 28 August 2004 - 01:40 PM
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