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Who am I? Who are you?


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#1 TheNut

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Posted 25 August 2004 - 06:51 PM

Hey all,

Just migrating over from Flipcode and I’d like to introduce myself.

I work quite a bit in game development, mostly doing graphics, but also touching topics such as AI, networks, and audio. For the interested, you can visit my website at nutty.ca. You might find something of interest there, or maybe not =P

I wouldn’t mind getting to know some of the other people here. If you have some time to post a reply about yourself, that would be great.
http://www.nutty.ca - Being a nut has its advantages.

#2 Mihail121

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Posted 25 August 2004 - 07:02 PM

Hi! Welcome to the great community of the DevMasters :)) Name's Mihail (Misho prefered in all cases).

Me likes doing programming for everything that ain't PC :))

Nice to meet ya!

#3 davepermen

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Posted 25 August 2004 - 07:16 PM

Welcome! Wehaah! They all come over and run for cover! w00t! :D

i thought i knew your page, but i learned otherwise. happy browsing
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#4 anubis

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Posted 25 August 2004 - 08:25 PM

hey... great to have you here !!!
as you are a friend of the gronka lonkas you are of course also my friend !
If Prolog is the answer, what is the question ?

#5 baldurk

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Posted 25 August 2004 - 08:28 PM

anubis said:

as you are a friend of the gronka lonkas you are of course also my friend !

View Post


surely you mean the oompa loompas?
baldurk
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.

#6 anubis

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Posted 25 August 2004 - 08:35 PM

no... i'm a futurama fan so it's gronka lonkas for me
If Prolog is the answer, what is the question ?

#7 davepermen

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Posted 25 August 2004 - 08:39 PM

depends on where oyu life, baldurk

i'm an oompa?! :D
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#8 Noor

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Posted 25 August 2004 - 08:47 PM

nutty.ca... hehe, Canadian ehhh! :D

taking electronics eng. technology from fanshawe in LONDON. yesterday, I got a job offer to work at NEMAK in Windsor and i'm very happy :).

Welcome to the forums!
"What ever happened to happily ever after?"

#9 NomadRock

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Posted 25 August 2004 - 10:57 PM

I am also comming over from flipCode. Hopefully more will as well. I was checking out the articles section, but the link to the requests was dead. Any articles that need writing in particular?

- nomad
Jesse Coyle

#10 anubis

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Posted 25 August 2004 - 11:11 PM

nothing in particular but everything is apreaciated
If Prolog is the answer, what is the question ?

#11 john

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Posted 26 August 2004 - 02:40 AM

Wow! TheNut & NomadRock here!! devmaster is improving lately; impressive :yes:

If you would like my suggestion, I suggest an article from one of the following:

1. Implementing cloth simulation
2. Deferred Shading
3. Implementing the fixed-function pipeline using shaders (with explanations)
4. General-Purpose Computation on Graphics Hardwar
5. Global Illumination
6. Soft shadows using occlusion interval maps
7. Lighting via Bidirectional Reflectance Distribution Function (BRDF)
8. Texture Bombing
9. Real-time glow
10. GPU-accelerated Ray Tracing

Those the articles I would like to see here. As you may know, no site thus far offers advanced articles such as the above. so seeing them here would be cool. Maybe other users from flipcode could help with those articles.

#12 Ed Mack

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Posted 26 August 2004 - 09:05 AM

Hello all you new people! Welcome TheNut!

Smile and keep posting. Or the monkey gets you.

#13 TheNut

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Posted 26 August 2004 - 11:55 AM

Thanks for the welcome. I’ll see what I can do in terms of writing up some articles. I’ve been doing a bit of performance analysis as of late, so I may write up a detailed article discussing tips and tricks to improve graphic quality and frame rate at the same time. Global illumination is something I wanted to get around too as well. I’ll see what I can do about that.

By the way, the best umpalumpa ever was weeman for his stunt in Jackass. It brought a whole new definition to the word “nutty” =)
http://www.nutty.ca - Being a nut has its advantages.

#14 Noor

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Posted 26 August 2004 - 11:58 AM

TheNut, your contributions are appreciated...
"What ever happened to happily ever after?"

#15 NomadRock

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Posted 26 August 2004 - 12:36 PM

I have been working on a photon mapper but it is far from complete now, and I have to take time off for an overload of Uni classes this semester. A realtime GI tutorial really deserves to be quite long and in depth. I will take some time to read through all of those already there and see if I can flesh out what we have so far. It would be best to make sure all of the basics are there first.
Jesse Coyle

#16 davepermen

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Posted 26 August 2004 - 12:41 PM

any picts of your photons yet? i love them.. you have the hendriks book, too?
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#17 NomadRock

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Posted 26 August 2004 - 01:07 PM

I dont know of this hendriks. I dont let my renderer run long enough to produce images I just watch the buffers. It is still early enough that I have some math errors. Currently it is not even a photon mapper but more of a photon tracer. photons are only registered on a special film placed in the scene that represents the screen.
Jesse Coyle

#18 anubis

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Posted 26 August 2004 - 01:12 PM

i think he was reffering to henrik wann jensen...
If Prolog is the answer, what is the question ?

#19 EvilSmile

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Posted 26 August 2004 - 06:23 PM

john said:

Wow! TheNut & NomadRock here!! devmaster is improving lately; impressive :yes:

If you would like my suggestion, I suggest an article from one of the following:

1. Implementing cloth simulation
2. Deferred Shading
3. Implementing the fixed-function pipeline using shaders (with explanations)
4. General-Purpose Computation on Graphics Hardwar
5. Global Illumination
6. Soft shadows using occlusion interval maps
7. Lighting via Bidirectional Reflectance Distribution Function (BRDF)
8. Texture Bombing
9. Real-time glow
10. GPU-accelerated Ray Tracing

Those the articles I would like to see here. As you may know, no site thus far offers advanced articles such as the above. so seeing them here would be cool. Maybe other users from flipcode could help with those articles.

View Post


I don't want to nit-pick but I think we should also have articles that relate to things beyond graphics. Ai, physics, gameplay? Level design? Game design? texture art? modeling and animation?

ES

#20 Mihail121

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Posted 26 August 2004 - 06:34 PM

Agreed with EvilSmile! Too much graphics ain't good for the gaming industry...





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