Who am I? Who are you?
#1
Posted 25 August 2004 - 06:51 PM
Just migrating over from Flipcode and I’d like to introduce myself.
I work quite a bit in game development, mostly doing graphics, but also touching topics such as AI, networks, and audio. For the interested, you can visit my website at nutty.ca. You might find something of interest there, or maybe not =P
I wouldn’t mind getting to know some of the other people here. If you have some time to post a reply about yourself, that would be great.
#2
Posted 25 August 2004 - 07:02 PM
Me likes doing programming for everything that ain't PC :))
Nice to meet ya!
#3
Posted 25 August 2004 - 07:16 PM
i thought i knew your page, but i learned otherwise. happy browsing
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#4
Posted 25 August 2004 - 08:25 PM
as you are a friend of the gronka lonkas you are of course also my friend !
#6
Posted 25 August 2004 - 08:35 PM
#7
Posted 25 August 2004 - 08:39 PM
i'm an oompa?! :D
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#8
Posted 25 August 2004 - 08:47 PM
taking electronics eng. technology from fanshawe in LONDON. yesterday, I got a job offer to work at NEMAK in Windsor and i'm very happy :).
Welcome to the forums!
#9
Posted 25 August 2004 - 10:57 PM
- nomad
#10
Posted 25 August 2004 - 11:11 PM
#11
Posted 26 August 2004 - 02:40 AM
If you would like my suggestion, I suggest an article from one of the following:
1. Implementing cloth simulation
2. Deferred Shading
3. Implementing the fixed-function pipeline using shaders (with explanations)
4. General-Purpose Computation on Graphics Hardwar
5. Global Illumination
6. Soft shadows using occlusion interval maps
7. Lighting via Bidirectional Reflectance Distribution Function (BRDF)
8. Texture Bombing
9. Real-time glow
10. GPU-accelerated Ray Tracing
Those the articles I would like to see here. As you may know, no site thus far offers advanced articles such as the above. so seeing them here would be cool. Maybe other users from flipcode could help with those articles.
#12
Posted 26 August 2004 - 09:05 AM
Smile and keep posting. Or the monkey gets you.
#13
Posted 26 August 2004 - 11:55 AM
By the way, the best umpalumpa ever was weeman for his stunt in Jackass. It brought a whole new definition to the word “nutty” =)
#14
Posted 26 August 2004 - 11:58 AM
#15
Posted 26 August 2004 - 12:36 PM
#16
Posted 26 August 2004 - 12:41 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#17
Posted 26 August 2004 - 01:07 PM
#18
Posted 26 August 2004 - 01:12 PM
#19
Posted 26 August 2004 - 06:23 PM
john said:
If you would like my suggestion, I suggest an article from one of the following:
1. Implementing cloth simulation
2. Deferred Shading
3. Implementing the fixed-function pipeline using shaders (with explanations)
4. General-Purpose Computation on Graphics Hardwar
5. Global Illumination
6. Soft shadows using occlusion interval maps
7. Lighting via Bidirectional Reflectance Distribution Function (BRDF)
8. Texture Bombing
9. Real-time glow
10. GPU-accelerated Ray Tracing
Those the articles I would like to see here. As you may know, no site thus far offers advanced articles such as the above. so seeing them here would be cool. Maybe other users from flipcode could help with those articles.
I don't want to nit-pick but I think we should also have articles that relate to things beyond graphics. Ai, physics, gameplay? Level design? Game design? texture art? modeling and animation?
ES
#20
Posted 26 August 2004 - 06:34 PM
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