### #22lionel

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Posted 28 October 2004 - 06:55 PM

### #23Gendramen

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Posted 31 October 2004 - 01:31 PM

A good poker game = Meaby a 3 day's and a hav.. but to make it 3D and you want it with a Multiplayer... i think that kill a lott of time.. :glare:

### #24Polar Sleuth

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Posted 01 November 2004 - 12:33 AM

"Let's work the problem, people."
-- Apollo 13 --

What is required of the game?

3D Graphics
Not really. Use the graphics "core" from Programming Role Playing Games with DirectX and camera facing billboards - a simple script is all that is needed to get a card to "move" across the background (i.e., the table). Craft a good front and back of the cards, paste them to the billboards - DirectX can do the perspective transformations. Again the other "players" are billboards placed about the virtual table. For a game of six people, the maximum number of polygons is ... 52 before chips; 66 with chips in play.

Network Capable
Again use the network "core" from the same book. Limitation - all connected computers need to be PC's. Given the tight timetable and budget, accept the limitation for now.

Scripting
And ... the same above book comes with a simple scripting system that is powerful enough to handle poker.

Gee... that leaves two months to get the game play to run "smoothly." And the book costs \$59.99 US without Amazon.com discount and before shipping.

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