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FreeVector 1.8 - Now with per pixel point lights.


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#1 PickleJarGames

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Posted 27 August 2008 - 03:24 AM

Version 1.8 of the free vector engine now has the ability to place per pixel point lights that effect world objects. The lights are added through a light file. You can download for FREE the FreeVector engine from http://www.bookshock.com/ You can see an example here:

http://www.gamedev.n...topic_id=506355

Her is a list of FreeVector features:

# No Compiler Required
# Rendering controlled by FX files - Alter the renderer as you need.
# Easy to use scriptable interface to control pawns and the player.
# Easy to build menus with only a few script commands.
# Prototype games quickly.
# Built in Glare, Glow and Shadow Mapping.
# Automatic LOD and Automatic Bump Mapping.
# Automatic Outline Shading.
# Per Pixel Lighting.
# Built In Easy to Use Physics Engine.
# Zero Buffer Locking at Runtime.
# Render Gigantic Terrains and Endless Water.
# Supports: .X Skinned and non skinned meshes.
# Suports: DDS,TGA,JPG,BMP and PN
# Scriptable Motion Blur
# Per pixel point light system.





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