Hi,
I'm making a game (duh) in the style of gta 2 i.e. birdseye view with 3D buildings etc. and 2D sprites for the people and cars. I've created all the basics i.e. a map editor, various 3D models and sprite anims, collision detection and so on, although I haven't written any AI yet.
But given I've got most of the features, I'm lacking a nice framework to tie them all together. Does anyone know of any game frameworks (preferably abstracted as pseudo-code) for putting these features together?
Although it's true that I could just work a framework out myself (indeed I have already done so), I'm hoping someone with real experience has done it a better way.
Cheers,
Rob
Putting a game together (framework)
Started by 0utput, Aug 21 2008 10:25 AM
3 replies to this topic
#1
Posted 21 August 2008 - 10:25 AM
#2
Posted 21 August 2008 - 04:20 PM
Sounds like you have already done half the work yourself, so you might as well just go ahead and finish it.
reedbeta.com - developer blog, OpenGL demos, and other projects
#3
Posted 21 August 2008 - 04:59 PM
Yeah, if you've made an editor and all that, it sounds like you're totally capable of finishing it. Not toally sure what you mean by "framework" anyway. That's more a generic term. Do you need AI? Scripting? Physics? ect?
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
#4
Posted 23 August 2008 - 11:40 AM
Sounds cool. Have a look at my website for a game engine framework. It is built around a FPS game, but it isn't hard to convert it to be used for your purposes.
3D OpenGL, C++ Game Development Video Tutorials @
www.marek-knows.com
www.marek-knows.com
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











