Code & Snapshot Discussion
Discussion of the IOTD and COTD entries. This forum is now in read-only mode, since these features are no longer supported.
Forum post RULES -- Please read before posting.Posted by Dia , 12 Feb 2007 |
How to SEARCH the forumsPosted by .oisyn |
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Realtime volumetric cloudsStarted by rvkennedy, 18 May 2008 |
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Exact aabb vs frustum cullingStarted by v71, 05 Dec 2007 |
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fast math expression parserStarted by v71, 15 Oct 2009 |
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Grome level modelerStarted by MDaranga, 05 Jun 2007 |
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glass raytracerStarted by greenhybrid, 05 Apr 2006 |
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Real Time Procedural PlanetStarted by jstier, 30 Oct 2007 |
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KWorld 3D scene editorStarted by mikrogen, 04 Aug 2007 |
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Quickly building an edge list for an arbitrary meshStarted by elengyel, 04 Dec 2005 |
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Optimal Shadowmap distributionStarted by spacerat, 07 Mar 2007 |
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FastLSM soft body physics (source code available)Started by AlecRivers, 25 Sep 2007 |
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RomantiqueX XNA engine demoStarted by Guest_hr0nix_*, 16 Jan 2007 |
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uBrowser - a 3d Web Browser and embedding libraryStarted by Guest_Callum Prentice_*, 11 Nov 2006 |
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Plasma PongStarted by CtrlAltDel85, 03 Mar 2006 |
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SketchUp To FBX (Sket2FBX)Started by CaffeinatedGuy, 30 Jun 2010 |
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Recursive RaytracerStarted by Hybrid, 24 Sep 2004 |
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C++ Pascal strings with placement newStarted by Nick, 24 Nov 2007 |
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Textures engine-demo scene shotStarted by Guest_Krokhin Ilia_*, 02 Mar 2007 |
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STARQuest PrototypesStarted by QuadMV, 08 Dec 2005 |
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Undead Engine - Immortal EditorStarted by Bad Sector, 05 Jul 2005 |
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Real-time realistic stratiform clouds shadingStarted by Guest_Antoine Bouthors_*, 08 Aug 2006 |
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Parallel-Split Shadow Maps demoStarted by asko, 19 Jun 2006 |
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CloudWright - Volumetric Cloud RendererStarted by rvkennedy, 03 Oct 2007 |
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Opengl/cg graphical project.Started by Guest_Joel Kent_*, 14 Aug 2005 |
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Dimensity gameStarted by haho77, 08 Apr 2007 |
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Doom3 style shaders and lighting in Crystal SpaceStarted by Guest_Jorrit Tyberghein_*, 31 Aug 2005 |
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AGE 3D - GUI Demo - OpenGL/Direct3D API-based user interfaceStarted by Guest_Andrea - AGE3D Team_*, 22 Jul 2007 |
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Duck HuntStarted by TheNut, 16 May 2011 |
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FreeFormEngineStarted by Guest_Adam Cichocki_*, 17 Jun 2007 |
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Fade-out Shadow maps with glFogStarted by zelko, 21 Dec 2006 |
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Capturing OutputDebugStringStarted by ent, 09 Nov 2007 |
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