Code & Snapshot Discussion
Discussion of the IOTD and COTD entries. This forum is now in read-only mode, since these features are no longer supported.
Forum post RULES -- Please read before posting.Posted by Dia , 12 Feb 2007 |
How to SEARCH the forumsPosted by .oisyn |
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Blender 3D Scene ExporterStarted by TheNut, 20 Aug 2011 |
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Esenthel Engine Cross Platform FunctionalityStarted by drean, 19 Nov 2011 |
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Joe's DinerStarted by fireside, 30 Oct 2011 |
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Halloween Pumpkin CarvingStarted by TheNut, 17 Oct 2011 |
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Asteroid Command - New game from casualgames.nu based on Farseer Physics & SilverlightStarted by Guest_Fredrik_*, 31 Jan 2011 |
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New Intel® Download: Dynamic Resolution RenderingStarted by Guest_Intel Software_*, 15 Oct 2011 |
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MegaFiers Playroom DemoStarted by SpookyCat, 08 Oct 2011 |
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Advanced RasterizationStarted by Nick, 11 Sep 2004 |
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Morphological Antialiasing (MLAA)Started by Guest_Morphological Antialiasing (MLAA)_*, 27 Sep 2011 |
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RTS game called 'DSS'Started by StephanieRct, 24 Sep 2011 |
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Brick BowStarted by CaffeinatedGuy, 16 Sep 2011 |
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Environment render testStarted by sensate, 12 Sep 2011 |
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Capturing OutputDebugStringStarted by ent, 09 Nov 2007 |
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DX11 Character SimulationStarted by Guest_Matt_*, 31 Aug 2011 |
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SSE mat4 inverseStarted by Groove, 11 Aug 2009 |
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Generating Textures from Video FramesStarted by corey, 16 Oct 2005 |
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Fluid surface interactionStarted by David Gallagher, 26 Aug 2011 |
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Maxis Darkspore – Optimized with Intel® Graphics Performance AnalyzersStarted by Guest_Intel_*, 11 Aug 2011 |
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The Triton Ocean SDKStarted by Guest_Frank Kane_*, 01 Aug 2011 |
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GPU Raytracing with 3DVIA StudioStarted by Guest_Nicolas Vizerie_*, 26 Jul 2011 |
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Amplify - Virtual Texturing for Unity ProStarted by Guest_Diogo Teixeira_*, 15 Jul 2011 |
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Fade-out Shadow maps with glFogStarted by zelko, 21 Dec 2006 |
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Duck HuntStarted by TheNut, 16 May 2011 |
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New 3D jigsaw puzzle gameStarted by Guest_Sebastien Larocque_*, 02 Jul 2008 |
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Etherea1 Interactive DemoStarted by imerso, 28 Apr 2011 |
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Dead Deer 2.1Started by Guest_Laurent Cancé_*, 13 May 2011 |
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vForge real-time game editorStarted by Danie, 02 Nov 2005 |
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Cross-Platform Accurate TimersStarted by zenogais, 08 May 2004 |
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PixelLight Dungeon Demo V1.2Started by COfenberg, 25 Apr 2011 |
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Little problem while calculating vertex normals (OpenGL ES)Started by amadeux, 13 Apr 2011 |
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