Windows, Mac OS X, Flash, Browser-based
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Import your 3D models into the CopperCube editor and publish them directly as Flash swf file or WebGL app for websites, or as standalone Windows .exe or Mac OS X .app file. CopperCube supports the various file formats.
CopperCube supports realtime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. You can model and animate animated characters using any 3d software, exporting it into one of the following file formats and then importing them into Coppercube:
The editor also includes a simple animation editor, to cut and define named animation cycles.
With a single-click, you can deploy as a stand-alone app or a web app.
The CopperCube editor has a built-in lightmapper which can enhance the appearance of your 3D scene. Just place a few lights and click ‘calculate’. The lightmapper even features global illumination effects.
When publishing your interactive 3D scene CopperCube utilizes either OpenGL, Direct3D, WebGL or Stage3D/Molehill to render the scene with a high-speed, hardware-accelerated rendering engine. An incredible amount of polygons is possible to be used then. Additionally, the following features are supported:
To make your 3D scenes even more interactive, you can utilize CopperCube’s simple click-only event/action system or even scripts and and influence every aspect of the whole scene.
Wether you want to create simple 3D games or prototype your AAA title, CopperCube includes pre-created game AI behaviors and actions, since CopperCube version 2.
When publishing your interactive 3D scene as Flash SWF file, CopperCube uses its own optimized 3D engine with the following features:
You can access this engine using the SimpleAPI, providing access to most features in the 3d world. But if you even need more control over everything, you can buy the full ActionScript 3 source code of the Flash 3D engine
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