Windows, Linux, Mac OS X, Other
Languages Written In:
C/C++, C#, Other
Tools & Editors,
Not reviewed yet
SwiftShader provides developers and systems providers with a flexible high-performance software 3D renderer that is suitable for a wide variety of applications. SwiftShader is able to execute complex vertex and pixel shaders on the CPU, offering a consistent set of features and quality level regardless of hardware graphics capabilities.
SwiftShader’s modular architecture supports multiple application programming interfaces, such as Direct3D 9.0c and OpenGL ES 2.0. This makes it possible to directly integrate SwiftShader into applications without any changes to source code. SwiftShader technology can also support custom front-end APIs that have been built for a specific application.
SwiftShader has support for Shader Model 3.0, high quality anti-aliasing, anisotropic texture sampling, vertex texture fetch, instancing, shadow buffers, and all other features expected from hardware devices in this class. Despite the extensive feature list, SwiftShader based renderers are able to perform at speeds previously possible only with dedicated hardware.
|License Name||Price in $US||Source Code Included?|
|Evaluation demo: http://transgaming.com/swiftshader|
This library hasn't been reviewed yet. Be the first!