SwiftShader
Website:
http://transgaming.com/sw...
Developer:
TransGaming
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, Mac OS X, Other
Languages Written In:
C/C++, Assembly
Languages Supported:
C/C++, C#, Other
Categories:
General,
Lighting,
Shadows,
Texturing,
Shaders,
Tools & Editors,
Special Effects
Rating:
Not reviewed yet
- Overview
- User Reviews
SwiftShader provides developers and systems providers with a flexible high-performance software 3D renderer that is suitable for a wide variety of applications. SwiftShader is able to execute complex vertex and pixel shaders on the CPU, offering a consistent set of features and quality level regardless of hardware graphics capabilities.
SwiftShader's modular architecture supports multiple application programming interfaces, such as Direct3D 9.0c and OpenGL ES 2.0. This makes it possible to directly integrate SwiftShader into applications without any changes to source code. SwiftShader technology can also support custom front-end APIs that have been built for a specific application.
SwiftShader has support for Shader Model 3.0, high quality anti-aliasing, anisotropic texture sampling, vertex texture fetch, instancing, shadow buffers, and all other features expected from hardware devices in this class. Despite the extensive feature list, SwiftShader based renderers are able to perform at speeds previously possible only with dedicated hardware.
- Screenshots
- Videos
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Unspecified | No | |
| Proprietary | Unspecified | Yes | |
| Other | Free | No | View Details |
| Evaluation demo: http://transgaming.com/swiftshader | |||
Last edited Jan 30, 2013 at 13:00
