PhysX
Website:
http://www.geforce.com/Ha...
Developer:
NVIDIA Corporation
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, Mac OS X, Xbox360, PS3, Nintendo Wii
Languages Written In:
C/C++
Languages Supported:
C/C++
Categories:
Physics
Rating:
Not reviewed yet
- Overview
- User Reviews
PhysX is a proprietary realtime physics engine middleware SDK originally developed by Ageia (which itself was acquired by Nvidia in February 2008).
PhysX is a multi-threaded physics simulation SDK that supports rigid body dynamics, soft body dynamics, ragdolls and character controllers, vehicle dynamics, volumetric fluid simulation and cloth simulation including tearing and pressurized cloth.
- Screenshots
- Videos
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | |
Engines
Last edited May 24, 2012 at 05:02
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