Windows, Linux, Mac OS X, Xbox360, PS3, Nintendo Wii
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PhysX is a proprietary realtime physics engine middleware SDK originally developed by Ageia (which itself was acquired by Nvidia in February 2008).
PhysX is a multi-threaded physics simulation SDK that supports rigid body dynamics, soft body dynamics, ragdolls and character controllers, vehicle dynamics, volumetric fluid simulation and cloth simulation including tearing and pressurized cloth.
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