39e3c2fe 6ef6 4d92 a978 82abdc077bbb


The Brenwill Workshop Ltd.

Jun 01, 2015


Supported Platforms:
Mac OS X, iOS

Languages Written In:
C/C++, Obj-C

Languages Supported:
C/C++, Obj-C


Not reviewed yet

00000000000000000000000000000000 billhollings

MoltenGL seamlessly brings the performance of Metal to OpenGL games and applications on iOS devices.

MoltenGL is an implementation of the OpenGL ES 2.0 API that runs on Apple’s Metal graphics framework on compatible iOS devices. With MoltenGL, OpenGL developers get many of the performance benefits of Metal, without having to abandon the proven and familiar OpenGL ES 2.0 API, or rewrite rendering logic and shaders for a different platform.

MoltenGL unleashes the power of Metal’s low-latency rendering to let OpenGL games and applications perform up to 3x the number of draw calls, all without changing the way the game or app uses OpenGL.

It’s all automatic. Developers can continue to use a single OpenGL API to build games and applications that run unchanged across multiple devices, platforms, and operating systems, including those that support Metal. MoltenGL automatically detects whether the iOS device supports Metal, and will use it where available. This automatic portability even extends to shaders, as MoltenGL will convert GLSL shaders to their Metal Shading Language equivalents, either automatically and transparently at run time, or at development time using MoltenGL’s shader conversion tools.


License Name Price in $US Source Code Included?
Proprietary $149.00 No

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Last edited Apr 04, 2016 at 15:14