LWJGL

9083af07 3e75 4865 9b40 9d0f393e70ca

Website:
http://lwjgl.org

Developer:

Launched:
Jul 16, 2009

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X, Solaris, SunOS, HP/UX, FreeBSD

Languages Written In:
C/C++, Java

Languages Supported:
Java

Categories:
General,
Lighting,
Shadows,
Texturing,
Shaders,
Meshes,
Scene Management,
Animation,
Terrain,
Physics,
Networking,
Sound,
Video,
UI,
Input

Rating:
Not reviewed yet

Editor:
None (be one!)

LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem.

LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. As such, novice programmers are encouraged to try one of the frameworks or game engines that make use of LWJGL, before working directly with the library.

LWJGL is open source software and freely available at no charge.

Licensing

License Name Price in $US Source Code Included?
BSD Unspecified No

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Last edited Sep 05, 2015 at 17:20

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