GLM

41f20a39 c1c3 4c0d 9545 d708840773f9

Website:
http://glm.g-truc.net/

Developer:
Christophe Riccio

Launched:
Feb 21, 2005

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X, Solaris

Languages Written In:
C/C++

Languages Supported:
C/C++

Categories:
General

Rating:
Not reviewed yet

Editor:
None (be one!)

OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.

GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.

This project isn’t limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, procedural noise functions, etc…

This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.

Licensing

License Name Price in $US Source Code Included?
MIT Free No

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Last edited Mar 26, 2012 at 06:22

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