Feb 01, 2012
Windows, Linux, Mac OS X
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Not reviewed yet
DirectScene is a tool providing procedural realtime scene generation and rendering for movies and games. It is a high-level system which supports directors and artists from draft concept to final rendering.
How is it different? The rendering engine is based on Raymarching/Sphere Tracing technology and uses distance estimation functions instead of polygon meshes. This allows for realtime rendering, including soft shadows, ambient occlusion and tinting. Any shape can be morphed into other shapes without distortion. An object prototype, for example a chair, can be defined per script, and the engine can then synthesize variations, even an armchair or a couch.
Our focus DirectScene should be for creative people, not for engineers. While the core technology is heavy stuff, we try to hide all this with an artist-friendly interface.
We put this information here in the hope to get some feedback. Tell us what you would like to see implemented in a new graphics engine with a true different approach. There are about 40 proof-of-concept videos on youtube.com which might give you an idea of the current capabilities.
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