ZeroFps

Engine-default

Website:
http://www.zeropointgamep...

Developer:
Zero Point Gameplay

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
  (1 review)

  • Overview
  • User Reviews

The ZeroFps game engine is what Zero Point Gameplay uses for its games and is currently in development.

  • Screenshots
  • Videos
  • Thumb_5b712a69-a3da-48f6-9114-25e30c9f7d3b Thumb_36f3fae5-fc5d-4d9b-9370-f5975f295947
No videos available.

Supported Features

General

  • Object-Oriented Design

  • Fixed-function

  • Lens Flares

  • Billboarding

  • Particle System

  • Explosion

Lighting

  • Per-vertex

Texturing

  • Basic
  • Multi-texturing All models uses material files instead of a simple texture. This can be used to get different effects and attributes on surfaces.

Shaders

  • Vertex
  • Pixel

Meshes

  • Mesh Loading
  • Skinning Supports 3DS models

Scene Management

  • General

Animation

  • Skeletal Animation

Terrain

  • Rendering

Physics

  • Basic Physics
  • Collision Detection

Networking

  • Client-Server

Artificial Intelligence

  • Pathfinding

Sound

  • 3D Sound Supports OGG and WAV files

Tools & Editors

World and GUI editor

Scripting

Uses Lua

 

Licensing

License Name Price in $US Source Code Included? Additional information
GPL Free Yes

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hmmm..

  Feb 08, 2009 at 22:35 by keroxy

i used and tested the engine. it is really good at network system. graphics are improving. it has map editor and this is really important for some users.. As you know known, well featured engines generally have editor. So all i can say is this is good for beginning :)

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Last edited Sep 27, 2011 at 10:26

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