ZeroFps
Website:
http://www.zeropointgamep...
Developer:
Zero Point Gameplay
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
(1 review)
- Overview
- User Reviews
The ZeroFps game engine is what Zero Point Gameplay uses for its games and is currently in development.
- Screenshots
- Videos
Supported Features
General
Object-Oriented Design
Fixed-function
Lens Flares
Billboarding
Particle System
Explosion
Lighting
- Per-vertex
Texturing
- Basic
- Multi-texturing All models uses material files instead of a simple texture. This can be used to get different effects and attributes on surfaces.
Shaders
- Vertex
- Pixel
Meshes
- Mesh Loading
- Skinning Supports 3DS models
Scene Management
- General
Animation
- Skeletal Animation
Terrain
- Rendering
Physics
- Basic Physics
- Collision Detection
Networking
- Client-Server
Artificial Intelligence
- Pathfinding
Sound
- 3D Sound Supports OGG and WAV files
Tools & Editors
World and GUI editor
Scripting
Uses Lua
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| GPL | Free | Yes | |
hmmm..
i used and tested the engine. it is really good at network system. graphics are improving. it has map editor and this is really important for some users.. As you know known, well featured engines generally have editor. So all i can say is this is good for beginning :)
Last edited Sep 27, 2011 at 10:26
